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docs/source/tutorials/building_blocks.rst
@@ -35,7 +35,7 @@ skeleton of a thing that *could* be displayed. Therefore, you will rarely need
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to use plain instances of :class:`.Mobject`; instead you will most likely
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create instances of its derived classes. One of these derived classes is
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:class:`.VMobject`. The ``V`` stands for Vectorized Mobject. In essence, a
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-vmobject is a mobject that uses vector `vector graphics
+vmobject is a mobject that uses `vector graphics
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<https://en.wikipedia.org/wiki/Vector_graphics>`_ to be displayed. Most of
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the time, you will be dealing with vmobjects, though we will continue to use
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the term "mobject" to refer to the class of shapes that can be displayed on
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