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Description
It crashes the game 2 seconds after I press f12 and open the editor. I'm using the latest IL2CPP version compatible with the last bleeding edge build of BepInEx.
Here's what was on the console before it crashes:
[Message: Preloader] BepInEx 6.0.0-be.752 - ReplayleeWin64 (12/15/2025 1:30:14 AM)
[Message: Preloader] Built from commit dd0655fe9d7473b18b0af759448adaf272878fcf
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 6000.0.58f2
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [Runtime Unity Editor 6.3.0]
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type RuntimeUnityEditor.Bepin6.IL2CPP.RuntimeUnityEditorPluginIL2CPP+RuntimeUnityEditorHelper in il2cpp domain
[Info :Il2CppInterop] Registered mono type BepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumerator in il2cpp domain
[Info :Runtime Unity Editor] Successfully initialized 15/15 features: ContextMenu, CursorUnlocker, MouseInspect, WireframeFeature, Taskbar, ReplWindow, ProfilerWindow, ObjectViewWindow, Inspector, ClipboardWindow, ChangeHistoryWindow, BreakpointsWindow, ObjectTreeViewer, DnSpyHelper, GizmoDrawer
[Message: BepInEx] Chainloader startup complete
[Warning:Runtime Unity Editor] Could not load custom GUISkin - Method not found: '!0 ByRef Il2CppSystem.ReadOnlySpan`1.GetPinnableReference()'.
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain