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Tutorial on use of breakpoints and possibility of accessing Unity helper variables (like Time.DeltaTime) #89

@gebalassa

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@gebalassa

I wished to ask if there was a tutorial to use breakpoints within the tool. I'm personally used to breakpoints exclusively on an IDE (like Visual Studio), so I'm not sure if the ones established here can also be used to stop the program in its tracks to look at the internal state.

I also wished to ask if internal Unity variables like Time.deltaTime or UnityEngine.Random are somehow accessible, since they'd be really useful.

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