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Fix placeholder textures not being added for mk8 materials
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Plugins/CafeLibrary/Bfres/Editing/Nodes/ModelWrapper.cs

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1183,8 +1183,6 @@ public void LoadPreset(string filePath, bool keepTextures = true) {
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if (Material.RenderInfos.ContainsKey("gsys_render_state_display_face"))
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revertedRenderInfos.Add("gsys_render_state_display_face", Material.RenderInfos["gsys_render_state_display_face"]);
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1186-
//temp hack, only add placeholders for MK8
1187-
bool usePlaceholders = Material.ShaderParams.ContainsKey("gsys_area_env_index_diffuse");
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string dir = Path.GetDirectoryName(filePath);
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string presetName = Path.GetFileNameWithoutExtension(filePath);
@@ -1287,6 +1285,10 @@ void AddMaterialAnim(string fileName, Stream stream)
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var animFolder = BfresWrapper.AnimationsFolder;
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animFolder.Reload();
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}
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//temp hack, only add placeholders for MK8
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bool usePlaceholders = Material.ShaderParams.ContainsKey("gsys_area_env_index_diffuse");
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//Keep same textures if used
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if (keepTextures)
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{

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