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Ensure matrix is updated
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Plugins/TurboLibrary/Editors/MapEditor/CubePath/CubePathPoint.cs

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@@ -292,6 +292,7 @@ public ReturnPointPickable(RenderablePathPoint point)
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{
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var arguments = (GLTransform.CustomRotationArgs)sender;
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ParentPoint.Transform.Rotation = arguments.Rotation;
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ParentPoint.Transform.UpdateMatrix(true);
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// Apply to return points
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this.Transform.Rotation = arguments.Rotation;

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