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bfres/Materials.html

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Texture Maps
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</a>
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<nav class="md-nav" aria-label="Texture Maps">
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</li>
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<li class="md-nav__item">
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<a href="#displaying-both-sides" class="md-nav__link">
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Displaying Both Sides
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</a>
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<nav class="md-nav" aria-label="Displaying Both Sides">
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<ul class="md-nav__list">
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<li class="md-nav__item">
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<a href="#switch" class="md-nav__link">
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Switch
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</a>
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</li>
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<li class="md-nav__item">
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<a href="#wii-u" class="md-nav__link">
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Wii U
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</a>
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</li>
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<li class="md-nav__item">
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<a href="#animating" class="md-nav__link">
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Animating
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Texture Maps
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<nav class="md-nav" aria-label="Texture Maps">
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</li>
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<li class="md-nav__item">
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<a href="#displaying-both-sides" class="md-nav__link">
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Displaying Both Sides
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</a>
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<nav class="md-nav" aria-label="Displaying Both Sides">
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<ul class="md-nav__list">
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<a href="#switch" class="md-nav__link">
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Switch
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<a href="#wii-u" class="md-nav__link">
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Wii U
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</table>
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<p>To change texture you can either double click the item in the list or press this button.</p>
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<p><img alt="Screenshot" src="img/TextureChange.png" /></p>
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<h2 id="displaying-both-sides">Displaying Both Sides</h2>
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<p>If you want to display both the back and front face of your mesh.</p>
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<h3 id="switch">Switch</h3>
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<ul>
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<li>Go to the render info section. Set the gsys_render_state_display_face property to both.</li>
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</ul>
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<h3 id="wii-u">Wii U</h3>
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<ul>
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<li>Go to the render state section. Set the Cull Mode to None.</li>
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</ul>
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<h3 id="animating">Animating</h3>
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<p>If you want to animate these please refer to <a href="MaterialAnim.html">this material animation guide</a>.</p>
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<h3 id="alpha">Alpha</h3>

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