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RefactoringSmall refactor without major changesSmall refactor without major changes
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I was importing your plug-in and notice there's a minor issue in your sample player.gd. If you change the dead zone in the virtual joystick node to 0 so it has no effect, there will still be a dead zone. The reason is the last parameter in the Input.get_vector has an automatically calculated Dead zone based off the area. By default it's set to negative one. This overrides your dead zone component script. You probably can just add a zero in the last parameter like this.
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RefactoringSmall refactor without major changesSmall refactor without major changes
