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| 1 | +#include <gtest/gtest.h> |
| 2 | +#include "environment/environment.h" |
| 3 | +#include "backend/evaluator/evaluator.h" |
| 4 | +#include "computerAPI/directoryManager.h" |
| 5 | +#include "backend/blockData/blockDataManager.h" |
| 6 | + |
| 7 | +class CompleteCircuitsEvaluatorTest : public ::testing::Test { |
| 8 | +protected: |
| 9 | + void SetUp() override; |
| 10 | + void TearDown() override; |
| 11 | + Environment environment { false }; |
| 12 | + SharedEvaluator evaluator = nullptr; |
| 13 | + SharedCircuit circuit = nullptr; |
| 14 | + logic_state_t L = logic_state_t::LOW; |
| 15 | + logic_state_t H = logic_state_t::HIGH; |
| 16 | + logic_state_t Z = logic_state_t::FLOATING; |
| 17 | + logic_state_t X = logic_state_t::UNDEFINED; |
| 18 | + BlockType loadCircuit(const std::filesystem::path& path); |
| 19 | + const BlockData* getBlockData(BlockType type); |
| 20 | +}; |
| 21 | + |
| 22 | +BlockType CompleteCircuitsEvaluatorTest::loadCircuit(const std::filesystem::path& path) { |
| 23 | + CircuitFileManager& circuitFileManager = environment.getCircuitFileManager(); |
| 24 | + circuit_id_t circuitId = circuitFileManager.loadFromFile(path.string()).at(0); |
| 25 | + SharedCircuit circuit = environment.getBackend().getCircuitManager().getCircuit(circuitId); |
| 26 | + return circuit->getBlockType(); |
| 27 | +} |
| 28 | + |
| 29 | +const BlockData* CompleteCircuitsEvaluatorTest::getBlockData(BlockType type) { |
| 30 | + const BlockData* blockData = environment.getBackend().getBlockDataManager().getBlockData(type); |
| 31 | + return blockData; |
| 32 | +} |
| 33 | + |
| 34 | +void CompleteCircuitsEvaluatorTest::SetUp() { |
| 35 | + circuit_id_t circuitId = environment.getBackend().getCircuitManager().createNewCircuit(false); |
| 36 | + circuit = environment.getBackend().getCircuit(circuitId); |
| 37 | + evaluator_id_t evalId = environment.getBackend().createEvaluator(circuitId).value(); |
| 38 | + evaluator = environment.getBackend().getEvaluator(evalId); |
| 39 | + ASSERT_TRUE(evaluator->isPause()); |
| 40 | +} |
| 41 | + |
| 42 | +void CompleteCircuitsEvaluatorTest::TearDown() { |
| 43 | + circuit.reset(); |
| 44 | + evaluator.reset(); |
| 45 | +} |
| 46 | + |
| 47 | +TEST_F(CompleteCircuitsEvaluatorTest, FullAdder) { |
| 48 | + BlockType FA = loadCircuit(DirectoryManager::getResourceDirectory() / "circuits" / "evaluator" / "full_adder.cir"); |
| 49 | + Position aPos(0, 0); |
| 50 | + Position bPos(0, 1); |
| 51 | + Position cinPos(0, 2); |
| 52 | + Position sumPos(1, 0); |
| 53 | + Position coutPos(1, 1); |
| 54 | + ASSERT_TRUE(circuit->tryInsertBlock(aPos, 0, FA)); |
| 55 | + |
| 56 | + Position switch1Pos(-1, 0); |
| 57 | + Position switch2Pos(-1, 1); |
| 58 | + Position switch3Pos(-1, 2); |
| 59 | + |
| 60 | + Position light1Pos(2, 0); |
| 61 | + Position light2Pos(2, 1); |
| 62 | + |
| 63 | + ASSERT_TRUE(circuit->tryInsertBlock(switch1Pos, 0, BlockType::SWITCH)); |
| 64 | + ASSERT_TRUE(circuit->tryInsertBlock(switch2Pos, 0, BlockType::SWITCH)); |
| 65 | + ASSERT_TRUE(circuit->tryInsertBlock(switch3Pos, 0, BlockType::SWITCH)); |
| 66 | + ASSERT_TRUE(circuit->tryInsertBlock(light1Pos, 0, BlockType::LIGHT)); |
| 67 | + ASSERT_TRUE(circuit->tryInsertBlock(light2Pos, 0, BlockType::LIGHT)); |
| 68 | + |
| 69 | + ASSERT_TRUE(circuit->tryCreateConnection(switch1Pos, aPos)); |
| 70 | + ASSERT_TRUE(circuit->tryCreateConnection(switch2Pos, bPos)); |
| 71 | + ASSERT_TRUE(circuit->tryCreateConnection(switch3Pos, cinPos)); |
| 72 | + ASSERT_TRUE(circuit->tryCreateConnection(sumPos, light1Pos)); |
| 73 | + ASSERT_TRUE(circuit->tryCreateConnection(coutPos, light2Pos)); |
| 74 | + |
| 75 | + evaluator->tickStep(3); |
| 76 | + EXPECT_EQ(evaluator->getState(light1Pos), L); |
| 77 | + EXPECT_EQ(evaluator->getState(light2Pos), L); |
| 78 | + evaluator->setState(switch1Pos, H); |
| 79 | + evaluator->tickStep(3); |
| 80 | + EXPECT_EQ(evaluator->getState(light1Pos), H); |
| 81 | + EXPECT_EQ(evaluator->getState(light2Pos), L); |
| 82 | + evaluator->setState(switch2Pos, H); |
| 83 | + evaluator->tickStep(3); |
| 84 | + EXPECT_EQ(evaluator->getState(light1Pos), L); |
| 85 | + EXPECT_EQ(evaluator->getState(light2Pos), H); |
| 86 | + evaluator->setState(switch1Pos, L); |
| 87 | + evaluator->tickStep(3); |
| 88 | + EXPECT_EQ(evaluator->getState(light1Pos), H); |
| 89 | + EXPECT_EQ(evaluator->getState(light2Pos), L); |
| 90 | + evaluator->setState(switch3Pos, H); |
| 91 | + evaluator->tickStep(3); |
| 92 | + EXPECT_EQ(evaluator->getState(light1Pos), L); |
| 93 | + EXPECT_EQ(evaluator->getState(light2Pos), H); |
| 94 | + evaluator->setState(switch2Pos, L); |
| 95 | + evaluator->tickStep(3); |
| 96 | + EXPECT_EQ(evaluator->getState(light1Pos), H); |
| 97 | + EXPECT_EQ(evaluator->getState(light2Pos), L); |
| 98 | + evaluator->setState(switch1Pos, H); |
| 99 | + evaluator->tickStep(3); |
| 100 | + EXPECT_EQ(evaluator->getState(light1Pos), L); |
| 101 | + EXPECT_EQ(evaluator->getState(light2Pos), H); |
| 102 | + evaluator->setState(switch2Pos, H); |
| 103 | + evaluator->tickStep(3); |
| 104 | + EXPECT_EQ(evaluator->getState(light1Pos), H); |
| 105 | + EXPECT_EQ(evaluator->getState(light2Pos), H); |
| 106 | +} |
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