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sketch.js
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97 lines (61 loc) · 1.69 KB
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var monkey , monkey_running
var banana ,bananaImage, obstacle, obstacleImage
var FoodGroup, obstacleGroup
var score, ground
var survivalTime
function preload(){
monkey_running = loadAnimation("sprite_0.png","sprite_1.png","sprite_2.png","sprite_3.png","sprite_4.png","sprite_5.png","sprite_6.png","sprite_7.png","sprite_8.png")
bananaImage = loadImage("banana.png");
obstaceImage = loadImage("obstacle.png");
FoodGroup= new Group()
obstacleGroup= new Group()
}
function setup() {
createCanvas(670, 400);
score=0
survivalTime=0
ground=createSprite(0,400,700,20)
monkey=createSprite(90,370,10,10)
monkey.addAnimation("monkey_running",monkey_running)
monkey.scale=0.1
}
function draw() {
background("green")
if(keyDown("space")&&monkey.y >= 350){
monkey.velocityY=-10
}
monkey.velocityY = monkey.velocityY + 0.3
monkey.collide(ground)
ground.velocityX = -7
ground.x = ground.width/2;
if(World.frameCount%200===0){
fruits()
}
if(World.frameCount%200===0){
stones()
}
if(monkey.isTouching(FoodGroup)){
FoodGroup.destroyEach()
score=score+1
}
drawSprites()
fill("black")
text("Score: "+ score, 500,50);
fill("black")
var survivalTime=Math.ceil(frameCount/frameRate());
text("Survival Time: "+ survivalTime,350,50)
}
function fruits(){
banana=createSprite(670,Math.round(random(170,230)),10,10)
banana.addImage(bananaImage)
banana.scale=0.1
banana.velocityX=-3
FoodGroup.add(banana)
}
function stones(){
obstacle=createSprite(670,380,10,10)
obstacle.addImage(obstaceImage)
obstacle.velocityX=-4
obstacle.scale=0.2
obstacleGroup.add(obstacle)
}