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//Order is important! Otherwise concurrency will cause errors, because setProgress: will detect an animation in progress and try to stop it by itself. Once over one, set to actual progress amount. Animation is over.
//Order is important! Otherwise concurrency will cause errors, because setProgress: will detect an animation in progress and try to stop it by itself. Once over one, set to actual progress amount. Animation is over.
//Order is important! Otherwise concurrency will cause errors, because setProgress: will detect an animation in progress and try to stop it by itself. Once over one, set to actual progress amount. Animation is over.
//Order is important! Otherwise concurrency will cause errors, because setProgress: will detect an animation in progress and try to stop it by itself. Once over one, set to actual progress amount. Animation is over.
//Order is important! Otherwise concurrency will cause errors, because setProgress: will detect an animation in progress and try to stop it by itself. Once over one, set to actual progress amount. Animation is over.
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