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v0.5.8
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CHANGELOG.md

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Black Engine: Changelog
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=======================
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# v0.5.8
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### New features
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- Added `useHiDPR` property to control render quality on high DPI screens
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- Added ability to draw rounded rectangle
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- Added ability to load custom asset in AssetManager using CustomAsset
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- Added gradient and pattern support for Graphics
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### Changes
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- Changed empty clip rectangle to clip everything instead of nothing
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- Improved anchor performance
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### Bug Fixes
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- Fixed Orientation Lock still works when disabled
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- Fixed many GCC comments
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- Fixed bug causing colored sprite to render incorrectly
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- Fixed slice9grid not working as expected on colored sprites
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- Fixed bug causing Arcade physics to not cleanup colliders after removing objects from stage
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- Fixed Arcade physics units to be always within stage
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- Fixed clip rect not working on TextField
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- Fixed `getTextures` returning null for backed vectors
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- Fixed BVG quadratic curve math
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- Fixed many BVG rendering bugs and glitches
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- Fixed anchors not working in some cases
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# v0.5.7
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### Changes
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- Changed license to Simplified BSD!!!

package.json

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{
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"name": "black",
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"version": "0.5.7",
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"version": "0.5.8",
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"description": "",
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"main": "dist/black-es6-module.js",
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"directories": {},

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