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SPC v1.9.1
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Smarter Private Construction/STEAM_PAGE.bbcode

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[img]https://i.imgur.com/7xuCZqW.png[/img]
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Supports Victoria 3: V1.8.6 (and onwards) - Should [i]never[/i] get out of date.
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Supports Victoria 3: V1.8.6 -> 1.9.6 (and onwards) - Should [i]never[/i] get out of date.
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Mod Version: V1.9
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Please consider rating this if you like it! It really helps out. [img]https://i.imgur.com/tE28cZ7.gif[/img]
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[spoiler]Originally made for: Version 1.5.12[/spoiler]
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If you come across any incompatibilities please let me know!
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[img]https://i.imgur.com/Qp8JBtZ.png[/img]
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This will never conflict with anything.
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No, really, it won't.
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This will almost* never conflict with anything.
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Like, really.
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*The exception is mods that change local goods into normal tradeable goods. This will probably overwrite them.
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(I do not endorse de-localizing the local goods. I designed [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3371689443]Urban Synergy Unleashed[/url] to make local goods better to manage.)
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[b]Explicitly compatible with:[/b]
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[list][*][b]Victoria Tweaks Mod[/b] (VTM) [i]by One Proud Bavarian[/i]

Smarter Private Construction/common/defines/zzz_mog_GSRD_def.txt

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# For Reference:
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# PRODUCTION_BUILDING_RANDOM_FACTOR = 10.0 # The higher this is, the more random AI construction will be
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# PRODUCTION_BUILDING_STATE_RANDOM_FACTOR = 1.0 # The higher this is, the more random AI state selection for building types will be
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# PRODUCTION_BUILDING_STATE_RANDOM_FACTOR = 0.5 #(as of 1.9.8) # 1.0 # The higher this is, the more random AI state selection for building types will be
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# PRODUCTION_BUILDING_GOODS_PROFIT_FACTOR = 5000 # Per pound of predicted building profit (divided by employee count per level)
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# PRODUCTION_BUILDING_PRODUCED_VALUE_FACTOR = 0.25 # Per pound of produced goods in base value
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# PRODUCTION_BUILDING_OUTPUT_WANTED_INDUSTRIAL_GOODS_FACTOR = 0.25 # Add this value to a building for each unit of money worth of industrial goods that aren't overproduced in the country and are used by buildings

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