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| 1 | +# Overrides vanilla definitions |
| 2 | + |
| 3 | +mobilization_option_basic_supplies = { |
| 4 | + texture = "gfx/interface/icons/mobilization_options/basic_supplies.dds" |
| 5 | + can_be_turned_off = { |
| 6 | + custom_tooltip = { |
| 7 | + text = mobilization_option_basic_supplies_can_be_turned_off_tt |
| 8 | + always = no |
| 9 | + } |
| 10 | + } |
| 11 | + upkeep_modifier = { |
| 12 | + # goods_input_grain_add = 0.5 # GGGG |
| 13 | + } |
| 14 | + upkeep_modifier_unscaled = { |
| 15 | + # GGGG |
| 16 | + goods_input_grain_mult = 0.25 |
| 17 | + goods_input_meat_mult = 0.25 |
| 18 | + goods_input_groceries_mult = 0.25 |
| 19 | + goods_input_fruit_mult = 0.25 |
| 20 | + |
| 21 | + goods_input_small_arms_mult = 0.25 |
| 22 | + goods_input_artillery_mult = 0.25 |
| 23 | + goods_input_ammunition_mult = 0.25 |
| 24 | + goods_input_oil_mult = 0.25 |
| 25 | + goods_input_radios_mult = 0.25 |
| 26 | + goods_input_tanks_mult = 0.25 |
| 27 | + |
| 28 | + goods_input_usu_logistics_mult = 0.5 |
| 29 | + } |
| 30 | + |
| 31 | + unit_modifier = { |
| 32 | + # empty on purpose - this is the minimum mobilization cost |
| 33 | + } |
| 34 | + ai_weight = { |
| 35 | + value = 1 |
| 36 | + } |
| 37 | + |
| 38 | + group = supplies |
| 39 | +} |
| 40 | + |
| 41 | +mobilization_option_extra_supplies = { |
| 42 | + texture = "gfx/interface/icons/mobilization_options/extra_supplies.dds" |
| 43 | + |
| 44 | + possible = { |
| 45 | + # market ?= { |
| 46 | + # mg:groceries ?= { |
| 47 | + # market_goods_sell_orders > 0 |
| 48 | + # } |
| 49 | + # } |
| 50 | + } |
| 51 | + |
| 52 | + unlocking_technologies = { |
| 53 | + army_reserves |
| 54 | + } |
| 55 | + |
| 56 | + on_deactivate_while_mobilized = { |
| 57 | + custom_tooltip = { |
| 58 | + text = mobilization_option_it_hurts_morale_when_you_remove_supplies_while_in_combat_tt |
| 59 | + every_combat_unit = { |
| 60 | + add_morale = { |
| 61 | + value = morale |
| 62 | + multiply = -0.5 |
| 63 | + } |
| 64 | + } |
| 65 | + } |
| 66 | + } |
| 67 | + |
| 68 | + upkeep_modifier = { |
| 69 | + # goods_input_groceries_add = 1 # GGGG |
| 70 | + } |
| 71 | + upkeep_modifier_unscaled = { |
| 72 | + # GGGG |
| 73 | + goods_input_grain_mult = 0.25 |
| 74 | + goods_input_meat_mult = 0.25 |
| 75 | + goods_input_groceries_mult = 0.25 |
| 76 | + goods_input_fruit_mult = 0.25 |
| 77 | + |
| 78 | + goods_input_small_arms_mult = 0.25 |
| 79 | + goods_input_artillery_mult = 0.25 |
| 80 | + goods_input_ammunition_mult = 0.25 |
| 81 | + goods_input_oil_mult = 0.25 |
| 82 | + goods_input_radios_mult = 0.25 |
| 83 | + goods_input_tanks_mult = 0.25 |
| 84 | + |
| 85 | + goods_input_usu_logistics_mult = 0.25 |
| 86 | + } |
| 87 | + |
| 88 | + unit_modifier = { |
| 89 | + unit_morale_loss_mult = -0.05 |
| 90 | + unit_offense_mult = 0.1 |
| 91 | + unit_defense_mult = 0.1 |
| 92 | + } |
| 93 | + ai_weight = { |
| 94 | + value = 1 |
| 95 | + } |
| 96 | + |
| 97 | + group = supplies |
| 98 | +} |
| 99 | + |
| 100 | +mobilization_option_luxurious_supplies = { |
| 101 | + texture = "gfx/interface/icons/mobilization_options/luxurious_supplies.dds" |
| 102 | + |
| 103 | + possible = { |
| 104 | + scope:military_formation = { has_mobilization_option = mobilization_option:mobilization_option_extra_supplies } |
| 105 | + } |
| 106 | + |
| 107 | + unlocking_technologies = { |
| 108 | + military_statistics |
| 109 | + } |
| 110 | + |
| 111 | + on_deactivate_while_mobilized = { |
| 112 | + custom_tooltip = { |
| 113 | + text = mobilization_option_it_hurts_morale_when_you_remove_supplies_while_in_combat_tt |
| 114 | + every_combat_unit = { |
| 115 | + add_morale = { |
| 116 | + value = morale |
| 117 | + multiply = -0.5 |
| 118 | + } |
| 119 | + } |
| 120 | + } |
| 121 | + } |
| 122 | + |
| 123 | + upkeep_modifier = { |
| 124 | + # goods_input_meat_add = 1 # GGGG |
| 125 | + # goods_input_wine_add = 1 # GGGG (Moved to supplements) |
| 126 | + } |
| 127 | + upkeep_modifier_unscaled = { |
| 128 | + # GGGG |
| 129 | + goods_input_grain_mult = 0.25 |
| 130 | + goods_input_meat_mult = 0.25 |
| 131 | + goods_input_groceries_mult = 0.25 |
| 132 | + goods_input_fruit_mult = 0.25 |
| 133 | + |
| 134 | + goods_input_small_arms_mult = 0.25 |
| 135 | + goods_input_artillery_mult = 0.25 |
| 136 | + goods_input_ammunition_mult = 0.25 |
| 137 | + goods_input_oil_mult = 0.25 |
| 138 | + goods_input_radios_mult = 0.25 |
| 139 | + goods_input_tanks_mult = 0.25 |
| 140 | + |
| 141 | + goods_input_usu_logistics_mult = 0.25 |
| 142 | + } |
| 143 | + |
| 144 | + unit_modifier = { |
| 145 | + unit_morale_loss_mult = -0.05 |
| 146 | + unit_offense_mult = 0.1 |
| 147 | + unit_defense_mult = 0.1 |
| 148 | + } |
| 149 | + ai_weight = { |
| 150 | + value = 1 |
| 151 | + } |
| 152 | + |
| 153 | + group = supplies |
| 154 | +} |
| 155 | + |
| 156 | +GGGG_mo_foraged_rations = { |
| 157 | + texture = "gfx/interface/icons/production_method_icons/GGGG_foraging.dds" |
| 158 | + group = GGGG_mog_rations |
| 159 | + |
| 160 | + possible = { |
| 161 | + # AI keeps using this when they really shouldn't, and I can't seem to get anything working with the ai_weight |
| 162 | + is_ai = no |
| 163 | + } |
| 164 | + |
| 165 | + upkeep_modifier = { |
| 166 | + goods_input_grain_add = -0.6 |
| 167 | + goods_input_meat_add = -0.4 |
| 168 | + } |
| 169 | + |
| 170 | + upkeep_modifier_unscaled = { |
| 171 | + goods_input_usu_logistics_mult = -0.20 |
| 172 | + } |
| 173 | + |
| 174 | + unit_modifier = { |
| 175 | + unit_devastation_mult = 0.10 |
| 176 | + unit_morale_loss_mult = 0.25 |
| 177 | + unit_recovery_rate_add = -0.25 |
| 178 | + unit_morale_recovery_mult = -0.25 |
| 179 | + unit_occupation_mult = -0.50 |
| 180 | + unit_convoy_requirements_mult = -0.20 |
| 181 | + } |
| 182 | + |
| 183 | + ai_weight = { |
| 184 | + value = 0 |
| 185 | + # if = { |
| 186 | + # limit = { |
| 187 | + # market ?= { |
| 188 | + # mg:grain ?= { |
| 189 | + # market_goods_has_goods_shortage = yes |
| 190 | + # } |
| 191 | + # mg:meat ?= { |
| 192 | + # market_goods_has_goods_shortage = yes |
| 193 | + # } |
| 194 | + # } |
| 195 | + # } |
| 196 | + # add = 10 |
| 197 | + # } |
| 198 | + } |
| 199 | +} |
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