Skip to content

Commit e1e0b09

Browse files
committed
SPC v1.11
Updated for 1.12 Iberian Twilight
1 parent 79ffba8 commit e1e0b09

File tree

4 files changed

+14
-46
lines changed

4 files changed

+14
-46
lines changed

Smarter Private Construction/.metadata/metadata.json

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -9,8 +9,7 @@
99
"Economy And Buildings",
1010
"Fixes",
1111
"Gameplay",
12-
"1.9",
13-
"1.10"
12+
"1.12"
1413
],
1514
"relationships" : [],
1615
"game_custom_data" : {

Smarter Private Construction/STEAM_PAGE.bbcode

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
[img]https://i.imgur.com/7xuCZqW.png[/img]
2-
[img]https://img.shields.io/badge/Supports_Game_Version-1.10-blue[/img] (and onwards)
2+
[img]https://img.shields.io/badge/Supports_Game_Version-1.12-blue[/img] (and onwards)
33
[url=https://github.com/MasterOfGrey/Grey-Victoria3-Reworks][img]https://img.shields.io/github/v/tag/MasterOfGrey/Grey-Victoria3-Reworks?sort=date&filter=*SPC-*&label=Mod%20Tag%20%26%20Version&color=7700CF[/img][/url][url=https://discord.gg/SnUghEkQQz][img]https://img.shields.io/discord/1377452253715107912?&label=Discord&color=7700CF[/img][/url]
44
Please consider rating this if you like it! It really helps out.
55
[spoiler]Originally made for: Version 1.5.12[/spoiler]

Smarter Private Construction/common/building_groups/01_mog_GSRD_building_groups.txt

Lines changed: 7 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,5 @@
1-
bg_power = {
1+
# Can't use INJECT because economy_of_scale_ai_factor values will stack.
2+
REPLACE_OR_CREATE:bg_power = {
23
category = development
34

45
lens = development
@@ -13,15 +14,17 @@
1314
default_auto_expand_rule = yes
1415
}
1516

16-
economy_of_scale_ai_factor = 0.5 # Stops the AI from deciding to overbuild a local good just because economy of scale applies
17+
economy_of_scale_ai_factor = 0.5 # Stops the AI from deciding to overbuild a local good just because economy of scale applies
1718
foreign_investment_ai_factor = 0.5
1819

1920
infrastructure_usage_per_level = 2
2021

2122
urbanization = 10
23+
24+
self_investment_chance_modifier = yes
2225
}
2326

24-
bg_private_infrastructure = {
27+
REPLACE_OR_CREATE:bg_private_infrastructure = {
2528
parent_group = bg_infrastructure
2629

2730
is_government_funded = no
@@ -31,7 +34,7 @@ bg_private_infrastructure = {
3134

3235
cash_reserves_max = 25000
3336

34-
economy_of_scale_ai_factor = 0.5 # Stops the AI from deciding to overbuild a local good just because economy of scale applies
37+
economy_of_scale_ai_factor = 0.5 # Stops the AI from deciding to overbuild a local good just because economy of scale applies
3538

3639
urbanization = 5
3740
}

Smarter Private Construction/common/goods/zzz_mog_GSRD_goods.txt

Lines changed: 5 additions & 39 deletions
Original file line numberDiff line numberDiff line change
@@ -5,56 +5,22 @@
55
####################
66
# Original: STAPLE #
77

8-
fabric = {
9-
texture = "gfx/interface/icons/goods_icons/fabric.dds"
10-
cost = 20
8+
TRY_INJECT:fabric = {
119
category = industrial
12-
13-
prestige_factor = 3
14-
15-
traded_quantity = 10 # 200
16-
convoy_cost_multiplier = 0.25
17-
18-
consumption_tax_cost = 300
1910
}
2011

21-
wood = {
22-
texture = "gfx/interface/icons/goods_icons/wood.dds"
23-
cost = 20
12+
TRY_INJECT:wood = {
2413
category = industrial
25-
26-
prestige_factor = 3
27-
28-
traded_quantity = 10 # 200
29-
convoy_cost_multiplier = 0.25
30-
31-
consumption_tax_cost = 300
3214
}
3315

34-
transportation = {
35-
texture = "gfx/interface/icons/goods_icons/transportation.dds"
36-
cost = 30
16+
TRY_INJECT:transportation = {
3717
category = industrial
38-
local = yes
39-
40-
consumption_tax_cost = 200
4118
}
4219

43-
electricity = {
44-
texture = "gfx/interface/icons/goods_icons/electricity.dds"
45-
cost = 30
20+
TRY_INJECT:electricity = {
4621
category = industrial
47-
local = yes
48-
49-
consumption_tax_cost = 200
5022
}
5123

52-
merchant_marine = {
53-
texture = "gfx/interface/icons/goods_icons/merchant_marine.dds"
54-
cost = 50
24+
TRY_INJECT:merchant_marine = {
5525
category = industrial
56-
57-
prestige_factor = 8
58-
traded_quantity = 4 # 200
59-
convoy_cost_multiplier = 0.05
6026
}

0 commit comments

Comments
 (0)