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feat(content): Created new missions and a ship for the Remnant (endless-sky#6392)
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copyright

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images/ship/dredger*
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images/ship/ibis*
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images/ship/mbactriane*
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images/ship/merganser*
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images/ship/penguin/*
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images/ship/petrel*
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images/ship/tern*
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images/ship/shooting?star/shooting?star*
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images/thumbnail/dredger*
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images/thumbnail/ibis*
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images/thumbnails/merganser*
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images/thumbnail/penguin*
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images/thumbnail/petrel*
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images/thumbnail/tern*
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images/planet/station3c*
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images/ship/archon?b*
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images/ship/archon?c*
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images/asteroid/plant*
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images/asteroid/plant2*
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images/asteroid/plant?cluster*
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images/asteroid/space?flora*
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images/asteroid/large?plant*
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images/asteroid/large?plant2*
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images/asteroid/large?plant?cluster*
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images/asteroid/large?space?flora*
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images/asteroid/yottrite*
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Copyright: Becca Tommaso (tommasobecca03@gmail.com)
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License: CC-BY-SA-4.0
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Copyright: Michael Zahniser <mzahniser@gmail.com>
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License: CC-BY-SA-4.0
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images/planet/nebula1*
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Copyright: Azure
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License: CC-BY-SA-4.0
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Files: sounds/*
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Copyright: Various
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License: public-domain
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License: CC-BY-SA-4.0
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images/asteroid/livecrystal/livecrystal*
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images/star/neutron*
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Copyright: Gefüllte Taubenbrust <jeaminer23@gmail.com>
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License: CC-BY-SA-4.0
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License: CC-BY-SA-3.0
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Comment: Derived from works by Michael Zahniser (under the same license).
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images/scene/ssil?vida?alert?hologram*
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Copyright: Jeverett (jeverett on Discord)
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License: CC-BY-SA-3.0
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Comment: Derived from works by Becca Tommaso (under the same license).
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images/ship/auxiliary*
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images/ship/carrier*

data/drak/indigenous.txt

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fleet "Subsidurial (Ember Waste)"
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government "Ember Waste"
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cargo 0
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personality
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timid mining harvests mute unconstrained
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variant 100
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"Subsidurial"
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variant 1
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"Subsidurial" 2
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fleet "Void Sprites"
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government "Indigenous Lifeform"
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cargo 0
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fleet "Void Sprites (Ember Waste)"
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government "Ember Waste"
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cargo 0
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personality
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timid mining harvests mute
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variant
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"Void Sprite"
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variant
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"Void Sprite"
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"Void Sprite (Infant)"
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variant
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"Void Sprite"
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"Void Sprite (Infant)" 2
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variant
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"Void Sprite"
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"Void Sprite (Infant)" 3
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variant
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"Void Sprite" 2
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"Void Sprite (Infant)" 4
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fleet "Ember Waste Node"
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government "Ember Waste"
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names "unknown entity"

data/governments.txt

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"player reputation" 1
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"bribe" 0
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"fine" 0
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"attitude toward"
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"Ember Waste" 1
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"penalty for"
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assist 0
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disable 0

data/harvesting.txt

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"installable" -1
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"minable" 1
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description "An extraordinarily rare crystalline formation, forged over tens of thousands of years in the molecular clouds around supernova remnants. Although less advanced species can potentially harvest it, very few civilizations other than the Quarg have developed the technology needed to incorporate Yottrite in an alloy."
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# The following are not traditional asteroids, and are not present at the start of the game.
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# They are added to specific systems in the Ember Waste during the events of the 'Remnant: Cognizance' missions.
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minable "plant"
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sprite "asteroid/plant/plant"
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hull 2800
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payload "Void Orchid" 21
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explode "smoke" 30
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explode "bolide" 30
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explode "final explosion medium"
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minable "plant2"
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sprite "asteroid/plant2/plant2"
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hull 2600
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payload "Void Orchid" 20
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explode "smoke" 30
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explode "bolide" 30
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explode "final explosion medium"
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minable "plant cluster"
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sprite "asteroid/plant cluster/plant cluster"
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hull 1200
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payload "Void Orchid" 11
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explode "smoke" 20
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explode "bolide" 20
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explode "final explosion small"
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minable "large plant"
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sprite "asteroid/large plant/large plant"
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hull 3800
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payload "Void Orchid" 41
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explode "smoke" 30
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explode "bolide" 40
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explode "final explosion medium"
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minable "large plant2"
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sprite "asteroid/large plant2/large plant2"
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hull 3600
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payload "Void Orchid" 41
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explode "smoke" 30
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explode "bolide" 40
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explode "final explosion medium"
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minable "large plant cluster"
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sprite "asteroid/large plant cluster/large plant cluster"
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hull 2200
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payload "Void Orchid" 22
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explode "smoke" 30
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explode "bolide" 40
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explode "final explosion medium"
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minable "live crystal"
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sprite "asteroid/livecrystal/livecrystal"
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hull 1000
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payload "Void Orchid" 8
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explode "smoke" 15
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explode "bolide" 10
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explode "final explosion small"
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minable "space flora"
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sprite "asteroid/space flora/space flora"
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hull 1000
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payload "Void Orchid" 8
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explode "smoke" 15
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explode "bolide" 10
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explode "final explosion small"
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minable "large space flora"
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sprite "asteroid/large space flora/large space flora"
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hull 2000
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payload "Void Orchid" 16
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explode "smoke" 25
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explode "bolide" 20
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explode "final explosion medium"
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outfit "Void Orchid"
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plural "Void Orchids"
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category "Special"
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cost 15000
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thumbnail "outfit/harvested silicon"
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"flotsam sprite" "effect/flotsam silicon"
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"mass" 1
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"installable" -1
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"minable" 1
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description "'Void orchid' is the generic term for a variety of strange, plant-like organisms that live primarily on asteroids. Due to the way they concentrate minerals from their host asteroid, they are valued both as scientific curiosities as well as for their mineral content."

data/ka'het/ka'het missions.txt

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choice
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` "Wait, why did you call them 'shells' and not ships?"`
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label shells
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` "You see, <first>," she says, "the Ka'het aren't normal spaceships. The debris we found were artificial exoskeletons, built around huge living beings; it's unlikely a species that big could have developed that sort of technology, so we presume someone must have created it for them. We call them the Builders. After we lost the first scout ships in the Graveyard, the prefects decided that we should continue to scout the region but take necessary precautions. Thanks to those protocols, some of which are still applied today, we were able to extensively explore most of the Graveyard and decipher a good amount of the written language we found. There is still much we have yet to discover." You discuss the Graveyard with Taely for a while longer until one of the people she was talking to earlier comes closer and shows her something on a data pad. "I have to go now, Captain," she tells you. "Good luck."`
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` "You see, <first>," she says, "the Ka'het aren't normal spaceships. The debris we found were artificial exoskeletons, built around huge living beings; it's unlikely a species that big could have developed that sort of technology, so we presume someone must have created it for them. We call them the Builders.`
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` "After we lost the first scout ships in the Graveyard, the prefects decided that we should continue to scout the region but take necessary precautions. Thanks to those protocols, some of which are still applied today, we were able to extensively explore most of the Graveyard and decipher a good amount of the written language we found. There is still much we have yet to discover."`
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` You discuss the Graveyard with Taely for a while longer until one of the people she was talking to earlier comes closer and shows her something on a data pad. "I have to go now, Captain," she tells you. "Good luck."`
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decline
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on decline
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log `Asked Taely about the Graveyard and the Ka'het and learned of the Remnant's previous contacts between them.`

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