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Description
This looks super promising! A few initial thoughts regarding the example. Just suggestions, all meant constructively:
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You may want to make the example project an "obvious" example and make it into a project.godot file so it can be imported as a stand alone project.
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The example contains the default comments; these should be removed as they're not pertinent:
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
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Add more comments to the GDScript code (especially gridmap.gd). I know that most devs hate writing docs/comments, but they're super useful for learning stuff for many people. It's always best to assume the user knows far less about the subject matter than you do, and they also may not be as au-fait as you are with GDScript. See also: Me. ;-)
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Probably don't want Godot warning blockers in the example:
# warning-ignore:unused_class_variable
But yes, great job, looking forward to seeing where this goes