Commit 29d0bac
ShaderC dependencies Remove and Shader Compilation Refactor (JeanPhilippeKernel#504)
- We remove the use of the shaderc download, which was only being used
for compiling shaders.
- We instead use the glslang compiler that we we're compiling anyway.
- This way we can extract the glslang compiler that we have compiled
and do the shader compilation as part of the CMake Scripting.
- This should reduce the compilation times and/or storage requirements.
- As Currently configured the Shaders will be compiled in each build,
however, we can improve on this and ensure that compilation is only
done as required at a later stage
Co-authored-by: Mathew Benson <mathew@benson.co.ke>1 parent 27ab2f4 commit 29d0bac
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