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Remove unused uniform from cone's shader
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src/primitives/cone.js

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@@ -251,7 +251,6 @@ export default function ({ color = [1, 1, 1], coords, edgeForm = {}, opacity = 1
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new RawShaderMaterial({
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vertexShader: `#version 300 es
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in vec3 position;
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in vec3 polyhedronCenter;
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in vec3 coneBase;
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in vec3 coneTip;
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