This repository was archived by the owner on Jan 2, 2021. It is now read-only.
Commit 22fa8b5
Bump 0.3.0 (#100)
* init: proto state of art (imgui/glfw/glew/glm)
chore: initialize cmake+conan , sanitizers
target: app + engine
feature: imgui demo window + glfw print events
* feat: add handling of event
* fix: build VS Release mode (Debug still broken)
* chore: set fmt/spdlog header only; feat: add record events to json
* feat: add hello triangle opengl
* feat: add resize/move; fix: replay event
* chore: add CI github
* hotfix: matrix.arch
* fix: pipeline hello world
* hotfix: typos
* chore: CI small conan
* hotfix: typos
* hotfix: typos
* chore: CI add conan build
* chore: add generate tools script used in pipeline
* chore: add install script
* hotfix: path
* hotfix: path
* hotfix: path
* hotfix: typos
* hotfix: path
* hotfix: path
* hotfix: path
* hotfix: path
* hotfix: compiler version override
* hotfix: compiler package
* chore: conditional stdlib + full conanfile
* chore: add conan sys require enabled
* chore: add build on pipeline
* hotfix: path
* hotfix: path
* chore: complet cmake env
* chore: set new profile conan
* fix: compiler version
* hotfix: compiler version
* hotfix: compiler version
* hotfix: compiler version
* fix: version compiler
* chore: suppress warn on error, explicit opengl
* chore: add pkg-config
* hotfix: add gl dump
* hotfix: add gl dump
* hotfix: add gl dump
* fix: pipeline v1 working
* refact: window class lighter, moved content in core
* feat: add joysticks handling
* refact: bump v0.1.5
* feat: add display debut joystick
* hotfix: build windows + controller buttons windows
* feat: add texture
* Update joysticks management (#3)
* feat: refact joystick management + record joystick event
* hotfix: include vector
* hotfix: it.base()
* Camera + shader improvement (#4)
* Added camera system + Improved shader handling
* Extracted `draw` method from compononent to system
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat map gen (#5)
* Simple Tilemap map builder + Tile factories
* Tile fusion to limit entity count
* Dungeon generation v1.0
* Added corridor width as parameters
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/fullscreen (#6)
* feat: add fullscreen / args flag / refact singleton core
* chore: update pipeline add release mode; simplified event core
* hotfix: pipeline build type
* hotfix: update pipeline build type
* chore: docopt set shared
* chore: pipeline add step launch
* hotfix: ls
* hotfix: add printf in script
* hotfix: pipeline backslash
* hotfix: pipeline arch
* chore: pipeline fix build folder
* chore: pipeline fix build folder
* hotfix: update build dir
* chore: mindows change ouput path
* chore: windows change ouput path
* hotfix: set reset output path & docopt static
* dump version v0.1.10
* fix: add fullscreen / send event to Game
* Fix/warning (#8)
* refact: cleanup
* fix: bump version 0.1.12
* A few documentation of the project (#11)
* doc: adding state_of_art
* doc: add structure
* doc: add mvp + ui
* doc: update mvp alpha / delivery
* Big changes (#12)
* chore: upgrade imgui/conan version, style: cleanup
* chore: add warning pop
* hotfix: cast
* hotfix: cast
* hotfix: msvc warning
* chore: remove docopt use cli11
* refact: split main in 2 files; chore: add engine version
* Doc: Move GDD in doc folder (#13)
* [ADD] 1 page GDD
* [ADD] GDD 10 page
* doc: move gdd in doc folder
* doc: remove old gdd files
Co-authored-by: Pierre-Genest <pg.e@outlook.fr>
* Refactor component (drawable / position / scale) & Change camera / coordinates system (#14)
* feat: moving square; new camera
* refact: add Position/Velocity/Scale component, feat: add display mode; refact: camera & shaders
* fix: include path
* doc: add screenshot
* fix: windows build error
* refact: split components in different files; doc: add comments
* doc: update README; add CI template; conan graph (#15)
* Add collision & acceleration / Cleaning shaders / Adding first "enemies" (#18)
* feat: add basics pursue AI
* feat: cleaner camera movement; shader grid; add hitbox component
* feat: add collision
* feat: add enemy attack and player health (#20)
* Fix/map gen (#17)
* Fixed reccurent crash on map generation
* Fixed warnings
* fixed warning
* Attempt to fix warning on linux
* warning fix on linux build
* linux warning fix attempt
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/signals (#23)
* Init competences
Test signals
* Create player and movement files
* Player movement with signals
Remove unused files
* Rename Movement.hpp -> GameLogic.hpp
Create a signal call for game logic
* doc: update README / issue_template; chore: add ignore branch tmp/doc (#24)
* doc: update README / Issue_template; chore: add ignore branch tmp/doc
* chore: fix pipeline on pull request
* Feat/map gen entities (#22)
* Fixed reccurent crash on map generation
* map generation debug window
* Restored camera2d and improved its api
* Changed objects displayed size
* Dungeon terrain despawn
* Fixed dungeon tiles transforms
* Fixed camera2d projection computation
* de-commented enemy spawn
re-commented level entity optimisation that causes issue
* Changed player color
* Basic enemy spawning logic
* Enemy and player spawn in dungeon.
Z coord handling attempt. still WIP.
* simplified player teleportation code
* Proper and clean Z-coordinate handle
* removed unused variable in shader
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu LALA <mathieu.lala@epitech.eu>
* doc: update readme with badge (#27)
* bump: version 0.2.0
* Refact/compile time (#29)
* refact: rename files / use forward decl; adding namespace & formatting
* refact: remove useless comment
* added needed include for windows build (#30)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/fight v2 (#31)
* feat: add enemy & player attack, instead of range of damage
* feat: add user cast spell + kill enemy + xp
* fix: msvc warnings
* DIfferenciated floor type + some map gen bug fixes (#34)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* feat: add state loading/ingame/gameover (#35)
* Fixed #36 (#37)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* fix: pipeline only on PR
* fix: pipeline only on Push
* fix: pipeline + add cache conan (#40)
* Feat/exit door (#38)
* Exit door generation
* Improve dungeon seed gestion + added Spam regenerate button on debug GUI
* Changed dungeon seed type back to unsigned int due to warnings
* moved floor generation process to a fonction
* Fixed wrong corridor size issue
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* fix: pipeline remove step conan cache
* re-added tile fusion feature to improve perf (#43)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* refact: shader in core; feat: add color changement; perf: 60fps (#42)
* refact: shader in core; feat: add color changement; perf: 60fps
Co-authored-by: Yanis-F <yanis.fourel@gmail.com>
* Feat/hud2.0 (#41)
* [ADD] non dynamic HUD
* [FIX] crash but no boss implementation yet
* [Fix] compilation linux
* [Add] enemy boss modif
* [FIX] compilation linuxx
* [Fix] conflict merge
Co-authored-by: Pierre-Genest <pge@outlook.fr>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* texture implementation (#44)
* refact: shader in core; feat: add color changement; perf: 60fps
* feat: add texture as component
* Feat/audio (#45)
* Basic soud playing system
* Fixed audio loading
* Improved Sound api
* Added audio file caching
* fixed warning
* fixed typo in conan cmake config
* Restore windows full fullscreen by default
* editted obsolete doc comment
* fix: warning unix + add imgui+fmt helper + feat: collision+velocity smoother (bugged)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu LALA <mathieu.lala@epitech.eu>
* Made boss spawn + fixed boss display (#48)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/boss (#49)
* [ADD] Dropping key under the map and boss with 1HP to test leveling and drop
* [ADD] drop key + Hud change
* [FIX] Destroying boss when restarting level
* [FIX] Destroying key when restarting level
* [ADD] Boss pursiut
* [FIX] Boss Hp to normal
* [FIX] linux build
* [Modif] add tag enemy to Boss
Co-authored-by: Pierre-Genest <pge@outlook.fr>
* feat: add spritesheet component and gif animation (#50)
* feat: add spritesheet component and gif animation
* doc: update screenshot/conan grph/version
* fix: msvc contexpr virtual function not supported
* Feat/level transition (#51)
* Key pickup
* onNextLevel event + Door interraction
* fix: build linux
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* Added basic audio assets (#52)
* Added basic audio assets
+ improved audio API
* Added deaths sounds
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu LALA <mathieu.lala@epitech.eu>
* Feat/json data (#53)
* feat: Create player / class from json
* fix: creation of player and class with json
* fix: reorganize header
* fix: newline at end of files
* other: remove comments
* fix: build linux
* bump: version 0.2.17
Co-authored-by: Mathieu LALA <mathieu.lala@epitech.eu>
* Lint + better data folder management (#54)
* style: adding cmake-format
* chore: add rule copy data in build folder
* style: lint & format
* doc: add msvc cppcheck ext
* Feat/settings (#55)
* style: adding cmake-format
* chore: add rule copy data in build folder
* style: lint & format
* doc: add msvc cppcheck ext
* add: data_folder in app.ini
* fix: msvc warning
* fix: crash singleton in .data
* fix: warning release mode
* Fixed crashed if no available audio device was available (#56)
* Fixed crashed if no available audio device was available
* Fixed audio not working
* chore: remove launch ubuntu from pipeline
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* Feat/fireball (#57)
* feat: add fireball (bugged)
* Fixed audio not working (#58)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/animation (#59)
* feat: add severals animations in json spritesheet
* fix: warning msvc
* fix: focus bug
* Feat/screenshake (#60)
* feat: add screenshake v1
* chore: add args on script tools
* hotfix: msvc warning
* hotfix: msvc warning
* Feat/spells management (#62)
* + Spell database
+ Spellslots system for enemies
* Added spell slots to player
* Made classes spells configurable
* refact: same feature but simplier
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu LALA <mathieu.lala@epitech.eu>
* Feat/joystick movement (#64)
* feat: Add player movement with controller
* other: update version
* fix: Fix compilation
* Feat/debug console (#63)
* tmp fix of ImGui keyboard events
* Extracted ImGui console to separate class
* Basic command system
* Basic command autocompletion system
* First command : Kill
* xp commands
* final touches + set music volume
* chore: add launch to pipeline; fix optional include
* fix: pipeline & include
* fix: pipeline
* chore: commenting pipeline
* Update Core.hpp
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu LALA <mathieu.lala@epitech.eu>
* Test/init suite (#65)
* tests: add coverage (bugged)
* fix: exclude correctly system and conan files
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Test/golden (#66)
* tests: add coverage (bugged)
* fix: exclude correctly system and conan files
* feat: add screenshot
* Refact/design core (#67)
* refact: move Game in api namespace; chore: create engine_main, -d as debug prefix
* fix: remove old comment; fix: pending note
* Feat/player class switch (#68)
* Class database + buy class event
* remove "name" field in class config
* Added children class
* Class config : children are now class names
* buyClass commands now takes class name
* Added setSpell command + fixed console not clearing on command
* Player knows which class he bought
* Fixed unix warning
* Added icon to classes
* fix unix warning
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* fixed wrong class db path (#71)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/camera player movement (#75)
* feat: Add attacks on controller
* feat: update camera
* fix: fix compilation
* fix: update camera viewport
* fix: controller attack buttons
* Feat/hud3.0 (#74)
* [ADD] some visual for HUD
* Added skill point system
* [ADD] HUD3.0 added
* [FIX] Linux compilation
* [fix] Linux Compilation fix
* [fix] Linux Compilation fix
* [fix] Linux Compilation fix
Co-authored-by: Pierre-Genest <pge@outlook.fr>
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* Feat/particule (#72)
* refact: move Game in api namespace; chore: create engine_main, -d as debug prefix
* fix: remove old comment; fix: pending note
* feat: add simple particule system
* hotfix: .hpp -> .cpp
* hotfix: .hpp -> .cpp
* revert: develop db data
Co-authored-by: Pierre-Genest <55022949+Pierre-Genest@users.noreply.github.com>
* Added rotation (#73)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* current HP change according to changes to max hp (#80)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/better collisions (#78)
* Fixed crash if spell hit multiple walls at once
* Actual good keyboard player movements. Debug only
* Better collisions
* Fixed collision bug that allows moving entity to overlap
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* Fixed #77 : added attribute "starter" to class database (#79)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* Feat/doc and test (#81)
* doc: updated
* fix: console completion
* Chore/more ci (#82)
* tests: add fuzz + travis
* chore: add build and coverage to travis
* chore: fix test
* chore: add codecov token
* assets modif (#84)
Co-authored-by: ADeal24 <adil.rajabaly@hotmail.fr>
* Fixed windows build (#85)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* feat: add wall blocking vision of ai (#83)
* Feat/fireball and alpha on texture (#86)
* feat: add wall blocking vision of ai
* feat: add aplha channel for texture
* Feat/graph assets impl (#88)
* moved assets directory
* Added texture mirror + player running animation
* Ajusted player boundaries
* Increased corridors width to fit player new size
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Feat/classes assets impl (#89)
* Added shooter asset + added class asset path to database
* Added soldier graph asset
* Added sorcerer graph asset
* reorganized animation asset folders
* reorganized animation asset folders
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* [ADD] Mapping Basic (#87)
* [ADD] Mapping Basic
* [ADD] crash but few features for HUD
* [ADD] SpellAssign without crash
* Feat/background (#90)
* Added background texture
Removed wall textures
* changed ugly spawn room floor texture
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* Feat/boss asset impl (#91)
* Boss graphical asset implementation
* Added door texture
* fixed crash upon boss death
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Mathieu Lala <mathieu.lala@epitech.eu>
* Feat/classes spell (#93)
* feat: Add classes spells
* fix: compilation
* feat: Support for 4 potential spells
* fix: Display piercing_arrow and sword_attack
* feat: Bind spell according to GDD
fix: Movement velocity with controller v1 (to improve)
* feat: add spells animation + sound
* fix: update shooter attack spritesheet
* fix: update classes.json
* feat: change ui (#92)
* fixed windows build (#94)
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Fix/movements (#95)
* Clean player movements
* Moved camera update code
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Fixed crash upon multiple enemy kill at once (#96)
added boss spells
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* Backup/alpha build (#97)
* Fixed crash upon multiple enemy kill at once
added boss spells
* Adjusted a million things
fixed occasional crash during combat
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
* bump version v0.3.0
Co-authored-by: Yanis-F <yanis.fourel@gmail.com>
Co-authored-by: yanis fourel <yanis.fourel@epitech.eu>
Co-authored-by: Pierre-Genest <pg.e@outlook.fr>
Co-authored-by: Benjamin Praud <36664851+BenjaminPraud@users.noreply.github.com>
Co-authored-by: Pierre-Genest <55022949+Pierre-Genest@users.noreply.github.com>
Co-authored-by: Pierre-Genest <pge@outlook.fr>
Co-authored-by: ADeal24 <adil.rajabaly@hotmail.fr>1 parent 81b9b43 commit 22fa8b5
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lines changed- .github/workflows
- cmake
- data
- _unused
- enemy
- sorcerer_attack
- anims
- bosses/onlyone
- classes
- farmer
- shooter
- soldier
- sorcerer
- enemies/boss
- spells
- farmer_attack
- fireball
- shooter_attack
- soldier_attack
- config
- db
- fonts
- screenshots
- shaders
- sounds
- spells
- textures
- Temporary
- controller
- doc
- screenshots
- ui
- src
- Application
- include
- Competences
- component
- entity
- factory
- level
- models
- screen
- widgets
- console
- src
- entity
- factory
- level
- models
- widgets/console
- Engine
- include/Engine
- Event
- Graphics
- api
- audio
- component
- helpers
- resources
- widgets
- src/Engine
- Graphics
- audio
- helpers
- test
- benchmark
- fuzz-tests
- golden-tests
- unit-tests
- Application
- Engine
- tools
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1 | 1 | | |
2 | 2 | | |
3 | 3 | | |
4 | | - | |
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53 | 61 | | |
54 | | - | |
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60 | 67 | | |
61 | 68 | | |
62 | 69 | | |
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66 | 73 | | |
67 | 74 | | |
68 | 75 | | |
69 | | - | |
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70 | 77 | | |
71 | | - | |
72 | | - | |
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73 | 79 | | |
74 | | - | |
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|---|---|---|---|
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31 | 31 | | |
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36 | 50 | | |
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38 | | - | |
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40 | 53 | | |
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42 | 55 | | |
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44 | 61 | | |
45 | | - | |
46 | | - | |
47 | | - | |
48 | 62 | | |
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