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feat: improve pause and speed handling across simulation (#174)
Fixes#125
This PR makes pause and speed handling consistent across the simulation.
- It makes programs stop when simulation is paused
- It makes speed and pauses affect packet processing in routers
It also refactors the `SpeedMultiplier` to present the current speed
multiplier as 0 when the simulation is paused and removes the
`Packet.isSimulationPaused` field.
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