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##### **File Open Modal + Drag-n-Drop + Commandline**
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- Automatically scan any file for PlayStation Texture Images
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##### **File Browser**
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- Intuitive file browser with extensive right-click features
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##### **File Conversion**
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- Convert images to Bitmap Graphic (*.BMP) format
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- Color depth is retained in conversion
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## Advanced Features
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##### **File Creator**
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- Create PlayStation Texture Images (with options to load raw pixel+palette data from any location in any file type on creation)
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- Create and save new PlayStation Texture Images
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- Import/Export pixel and/or palette data to/from any file (RAW)
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- Import/Export pixel and/or palette data to/from PlayStation Texture Images
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##### **File Modifier**
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- Extract/Replace any PlayStation Texture Image in any file type
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##### **Raw Data**
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- Extract/Replace raw pixel+palette data in PlayStation Texture Images
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- Replace/Extract PlayStation Texture Images to/from any file type
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##### **Transparency**
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- Enable/Disable preview of color transparency
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- Preview transparent pixels as any color (default: magic pink)
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-4bpp, 8bpp and 16bpp modes supported
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- Preview transparent pixels as any color separately from palette (default: magic pink)
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-Superimposed transparency support, where transparent color is always palette index 0 (optional)
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##### **Dither**
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- Preview textures as they would appear on a real Sony PlayStation (1994) with a built-in [Dithering Filter](https://en.wikipedia.org/wiki/Dither) (optional)
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- All depth modes supported
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##### **Filter**
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- Preview textures with Point, Linear, Anisotropic or no filtering (default)
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## Texture Modification
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##### **Color Lookup Table (CLUT)**
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- Modify and preview any palette in real-time
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- Add, Insert, Delete, Move, Copy and Paste entire palettes
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- Palettes are [15-bit](https://en.wikipedia.org/wiki/High_color) high color [indexes](https://en.wikipedia.org/wiki/Indexed_color) with truecolor [transparency](https://en.wikipedia.org/wiki/Palette_(computing)#Transparency_in_palettes) (superblack pixel) support
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- 4bpp *(16 color palette)* and 8bpp *(256 color palette)* modes supported
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- 4bpp *(16 color palette)* and 8bpp/16bpp *(256 color palette)* modes supported
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- Microsoft RIFF Palette (*.PAL) support
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## Bitstream Images
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Support for Bitstream images is extremely limited, with only decoding support being reserved for future features
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Any resolution supported ([640x480](https://en.wikipedia.org/wiki/PlayStation_technical_specifications#:~:text=Resolutions) max)
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Bitstreams images are decoded to 32bpp
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Bitstreams images are decoded to 32bpp raster data
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## VRAM
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Preliminary support for modifying both CLUT and Pixel coordinates is available (_"File"_ window for pixels, _"Palette"_ window for palette)
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Preview is not available
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## Keyboard/Mouse
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| Option | Description |
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| :-------- | :-------------------------------- |
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|`CTRL+O`| Open (any file type) |
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|`CTRL+R`| Open Raw Sony PlayStation Texture Image data |
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|`CTRL+N`| Create New Sony PlayStation Texture Image (*.TIM) |
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|`CTRL+N`| Create Sony PlayStation Texture Image (*.TIM) |
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|`CTRL+S`| Save Sony PlayStation Texture Image (*.TIM) |
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