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// Now make the needed symbol definitions and run the invoke
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if(!targetMethod.IsStatic&&!(targetMethodisConstructorInfo)/* && targetMethod.Name != "Instantiate"*/)// Constructors don't take an instance argument, but are still classified as an instance method
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visitorContext.uasmBuilder.AddPush(accessSymbol);
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{
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if(genericTypeArguments!=null&&typeof(GameObject).IsAssignableFrom(accessSymbol.symbolCsType))// Handle GetComponent<T> on gameobjects by getting their transform first
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