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As opposed to the gameplay improvements, these interface enhancements are pretty straightforward, so they will probably be hard-coded in.

  • Allow selecting more than 30 units (duh.)
  • Allow more than 10 groups (prefixes?)
  • Set default behaviour for units
  • Better re-grouping
  • Intelligent assigning of new units to existing groups
  • Sub-group selections
  • Customizable hotkeys for everything
  • possibility to set rally points on moving units
  • show a symbol on a unit, which is the target of a conversion (e.g. empire earth)
  • Zoom
    • possible options "Zoom in center of screen", "Zoom towards mouse cursor" or "zoom towards selected units" (to figure out what makes sense in which situations)

after-game stats

  • by looking at stats it should be clear how many kills were just friendly fire kills (by siege units, deleting idle vills, etc...) and how many were actual opponent kills
  • what was the lumberjack/farmer/miner/trade cart composition during game
    • maybe a slider in the timeline trend with MIN/MAX values shown
    • would be beneficial both to casters and to gamers who wish to improve on their skill
    • having a concise aftergame analysis tool would be quite welcome