Skip to content
Discussion options

You must be logged in to vote

I think you should just use

FixUndercuts::fixUndercuts(meshIn, Vector3f(pvtrExtrudeDir.x,
pvtrExtrudeDir.y, pvtrExtrudeDir.z), 0.00f, dExtrudeLength);

Note that you don't need to fix holes, and don't need to find undercuts (cause anyway you will fix them all)

Replies: 3 comments 3 replies

Comment options

You must be logged in to vote
2 replies
@Gihong-Yim
Comment options

@Grantim
Comment options

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
1 reply
@Grantim
Comment options

Answer selected by Fedr
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants