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Hello!

With this settings it only use:

/// the function finds groups of mesh vertices located closer to each other than \param closeDist, and unites such vertices in one;
/// then the mesh is rebuilt from the remaining triangles
/// \param optionalVertOldToNew is the mapping of vertices: before -> after
/// \param uniteOnlyBd if true then only boundary vertices can be united, all internal vertices (even close ones) will remain
/// \return the number of vertices united, 0 means no change in the mesh
MRMESH_API int uniteCloseVertices( Mesh & mesh, float closeDist, bool uniteOnlyBd = true,

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@JihoKang24
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@Grantim
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@JihoKang24
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@Grantim
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@JihoKang24
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Answer selected by JihoKang24
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