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I see. It seems that in this case it will be hard to get nice result without providing additional guidelines. Please note that both fillHole and buildCylinderBetweenTwoHoles only take boundary into account, and does not deepend on inner surface of the mesh. It is also true for positionVertsSmoothly functions.
I think in this case it will be easier to add guildelines in the middle of the mesh for better result (or even several layers) like this:

from meshlib import mrmeshpy as mm
import math

meshA = mm.loadMesh(__file__ + "/../mandible-binary.stl")
meshB = mm.loadMesh(__file__ + "/../maxilla-binary.stl")

# combine meshes
mesh = mm.Mesh()
mesh.addMesh(meshA)
mesh.addMesh(meshB)

# flip no…

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@alpinebuster
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@Grantim
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@alpinebuster
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@Grantim
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@alpinebuster
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@alpinebuster
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@adalisk-emikhaylov
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