How to handle the situation where the result generated by buildCylinderBetweenTwoHoles
collides between two holes?
#5003
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Bonjour 👋 The situation where the result generated by |
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Replies: 2 comments 7 replies
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Hello,
If nothing helps, could you please attach your mesh for us? |
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I have an ancillary question (may be off topic). I’ve exported part of MeshLib’s API to |
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I see. It seems that in this case it will be hard to get nice result without providing additional guidelines. Please note that both
fillHole
andbuildCylinderBetweenTwoHoles
only take boundary into account, and does not deepend on inner surface of the mesh. It is also true forpositionVertsSmoothly
functions.I think in this case it will be easier to add guildelines in the middle of the mesh for better result (or even several layers) like this: