How to detect geometry-based twisting when connecting matched vertex loops? #5011
Unanswered
JihoKang24
asked this question in
Q&A
Replies: 1 comment
-
Hello! Could you please attach example data and/or picture demosnstrating the issue and desired result |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I’m working on a case where two vertex loops are matched, and I need to connect them into a single mesh.
Even if the vertex order is consistent, the result can still be twisted due to geometry.
Is there a robust way to detect geometry-based twisting before actually stitching/connecting the loops?
For example, using normals, orientation checks, or some geometric criteria.
Any hints or references would be very helpful!
Beta Was this translation helpful? Give feedback.
All reactions