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-[ ] Extract Utils to separate SDK form metacity editors
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-[ ] Optional interactivity - build BVH only if user opts-in to make the loaded models clickable
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-[ ] Optimize deleting models - partition model BVH nodes based on submodels's ids
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-[ ] Insert textured plane (location blueprints for reference)
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-[ ] Refactor General context - setting status messages, etc.
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-[ ] Add a button to open/hide the side panel
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-[ ] Do not allow keys to be empty in table view during conversion
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---
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## Planned Releases
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These features are planned for the future, and scheduled for a specific release.
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### v0.5.1
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### v0.5.1 - Work in progress
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GLTF loader now assumes Y+ as up axis (as in Blender) and converts the models to Z+ up axis. This is not a breaking change, but it is necessary to make the models compatible with the rest of the world.
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-[x] Dark mode
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-[x] Update import menu to allow importing multiple files at once, only separate models, tables, or reference planes
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-[x] FIX: glTF glitch composing transforms with parents insice scene graph
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-[x] FIX: coloring models when style changes - display live changes on save
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-[ ] Color in table view according to metadata amount
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-[x] Colorize model
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-[ ] Adjustable limit of metadata for coloring.git
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-[x] Heatmap legend
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-[x] Updated file extension (replacing .metacity with .mcmodel and .json.metactiy with .mcstyle), still supports the old extensions tho
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-[x] Tooltip on hover over model and labels in 3D
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-[x] FIX: Firefox handling mouse events for hover
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-[x] Refactor processing status - https://github.com/MetacityTools/Studio/issues/33
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-[x] Loading models based on param - base for https://github.com/MetacityTools/Studio/issues/22
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-[ ] Feedback - show notifications on the bottom of the screen
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