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Add nuget packages instead of dlls
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MicroEngineerProject/MicroEngineer.csproj

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@@ -9,29 +9,8 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.BaseLib" Version="5.4.21" Publicize="true" />
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<Reference Include="external_dlls\SpaceWarp.dll" />
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<Reference Include="external_dlls\UnityEngine.dll" />
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<Reference Include="external_dlls\UnityEngine.CoreModule.dll" />
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<Reference Include="external_dlls\Assembly-CSharp.dll" />
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<Reference Include="external_dlls\NewtonSoft.Json.dll" />
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<Reference Include="UitkForKsp2">
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<HintPath>external_dlls\UitkForKsp2.dll</HintPath>
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</Reference>
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<Reference Include="UitkForKsp2.Controls">
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<HintPath>external_dlls\UitkForKsp2.Controls.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>external_dlls\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>external_dlls\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>external_dlls\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>external_dlls\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<PackageReference Include="SpaceWarp" Version="1.4.0"/>
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<PackageReference Include="KerbalSpaceProgram2.GameLibs" Version="0.1.3" PrivateAssets="all"/>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="echo Killing task KSP2_x64.exe&#xD;&#xA;taskkill /f /fi &quot;pid gt 0&quot; /im KSP2_x64.exe&#xD;&#xA;&#xD;&#xA;echo Copying output .dll&#xD;&#xA;xcopy /y &quot;$(TargetDir)$(ProjectName).dll&quot; &quot;$(KSP2DIR)\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;&#xD;&#xA;echo Copying output .pdb&#xD;&#xA;xcopy /y &quot;$(TargetDir)$(ProjectName).pdb&quot; &quot;$(KSP2DIR)\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;&#xD;&#xA;echo Starting KSP2_x64.exe&#xD;&#xA;powershell &quot;start-process &quot;&quot;$(KSP2DIR)\KSP2_x64.exe&quot;&quot;&quot;" />

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