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null game name for steam compatibility
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Main.cs

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using MelonLoader;
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using UnityEngine;
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[assembly: MelonInfo(typeof(SuperliminalPracticeMod.Main), "Superliminal Practice Mod", "0.1.0", "Micrologist#2351")]
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[assembly: MelonGame("PillowCastle", "Superliminal")]
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[assembly: MelonGame("PillowCastle", null)]
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namespace SuperliminalPracticeMod
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{

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