Hi,
I am currenly working on a C++ application and was wondering if it was possible to isolate the C++ parts of the HLS SDK and plum that directly into the Media Foundation Libary in Win32 so that I can stream videos without needing the use of XAML or .NET? I am currently using a sample grabber to grab frame picture data and pushing that to an OpenGL texture.
Does that all make sense?
Thanks.