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articles/ai-services/openai/how-to/realtime-audio.md

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Once the WebSocket connection session to `/realtime` is established and authenticated, the functional interaction takes place via events for sending and receiving WebSocket messages. These events each take the form of a JSON object.
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:::image type="content" source="../media/how-to/real-time/realtime-api-sequence.svg" alt-text="Diagram of the Realtime API authentication and connection sequence.":::
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:::image type="content" source="../media/how-to/real-time/realtime-api-sequence.png" alt-text="Diagram of the Realtime API authentication and connection sequence." lightbox="../media/how-to/real-time/realtime-api-sequence.png":::
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sequenceDiagram
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- The server responds by sending the [`input_audio_buffer.committed`](../realtime-audio-reference.md#realtimeservereventinputaudiobuffercommitted) event.
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- The server responds by sending the [`conversation.item.created`](../realtime-audio-reference.md#realtimeservereventconversationitemcreated) event.
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:::image type="content" source="../media/how-to/real-time/input-audio-buffer-client-managed.svg" alt-text="Diagram of the Realtime API input audio sequence without server decision mode.":::
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:::image type="content" source="../media/how-to/real-time/input-audio-buffer-client-managed.png" alt-text="Diagram of the Realtime API input audio sequence without server decision mode." lightbox="../media/how-to/real-time/input-audio-buffer-client-managed.png":::
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sequenceDiagram
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- The server commits the input audio buffer by sending the [`input_audio_buffer.committed`](../realtime-audio-reference.md#realtimeservereventinputaudiobuffercommitted) event.
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- The server sends the [`conversation.item.created`](../realtime-audio-reference.md#realtimeservereventconversationitemcreated) event with the user message item created from the audio buffer.
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:::image type="content" source="../media/how-to/real-time/input-audio-buffer-server-vad.svg" alt-text="Diagram of the Realtime API input audio sequence with server decision mode.":::
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:::image type="content" source="../media/how-to/real-time/input-audio-buffer-server-vad.png" alt-text="Diagram of the Realtime API input audio sequence with server decision mode." lightbox="../media/how-to/real-time/input-audio-buffer-server-vad.png":::
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sequenceDiagram
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- The client deletes an item in the conversation with a [`conversation.item.delete`](../realtime-audio-reference.md#realtimeclienteventconversationitemdelete) event.
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- The server [`conversation.item.deleted`](../realtime-audio-reference.md#realtimeservereventconversationitemdeleted) event is returned to sync the client and server state.
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:::image type="content" source="../media/how-to/real-time/conversation-item-sequence.svg" alt-text="Diagram of the Realtime API conversation item sequence.":::
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:::image type="content" source="../media/how-to/real-time/conversation-item-sequence.png" alt-text="Diagram of the Realtime API conversation item sequence." lightbox="../media/how-to/real-time/conversation-item-sequence.png":::
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sequenceDiagram
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## Related content
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* Try the [real-time audio quickstart](../realtime-audio-quickstart.md)
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articles/ai-services/openai/media/how-to/real-time/conversation-item-sequence.svg

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articles/ai-services/openai/media/how-to/real-time/realtime-api-sequence.svg

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