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Christopher Manthei
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Review fixes.
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articles/remote-rendering/overview/system-requirements.md

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## Devices
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Azure Remote Rendering currently only supports **HoloLens 2** and Windows desktop as a target device. See the see [platform limitations](../reference/limits.md#platform-limitations) section for further information.
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Azure Remote Rendering currently only supports **HoloLens 2** and Windows desktop as a target device. See the [platform limitations](../reference/limits.md#platform-limitations) section.
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It's important to use the latest HEVC codec, as newer versions have significant improvements in latency. To check which version is installed on your device:
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articles/remote-rendering/quickstarts/deploy-to-desktop.md

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1. Build the solution (F7).
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> [!WARNING]
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> Make sure to select **x86** as **x64** is currently not supported, see [platform limitations](../reference/limits.md#platform-limitations).
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> Make sure to select **x86**. **x64** is currently not supported, see [platform limitations](../reference/limits.md#platform-limitations).
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## Launch the sample project
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articles/remote-rendering/reference/limits.md

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# Limitations
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A number of features have size, count, or other limitations due to internal details of the running system.
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A number of features have size, count, or other limitations.
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## Azure Frontend
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## Platform limitations
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Windows 10 desktop
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**Windows 10 desktop**
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* "PC Standalone" deployment from Unity is not supported. Use UWP instead.
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* UWP/x86 is the only supported UWP platform. UWP/x64 is not supported.
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Hololens 2
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**Hololens 2**
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* [Render from PV camera](https://docs.microsoft.com/windows/mixed-reality/mixed-reality-capture-for-developers#render-from-the-pv-camera-opt-in) feature is not supported.

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