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Fixed naming and "learned"
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articles/spatial-anchors/tutorials/tutorial-new-unity-hololens-app.md

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@@ -117,7 +117,7 @@ You should now have an empty scene that is ready to be deployed to your HoloLens
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1. Select **Add Component** again and search for and add the **SpatialAnchorManager** script
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1. In the added **SpatialAnchorManager** component fill out the **Account ID**, **Account Key** and **Account Domain** which you have copied in the previous step from the spatial anchors resource in the Azure portal.
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![Unity - ASA GameObject](../../../includes/media/spatial-anchors-unity/unity-azurespatialanchors-gameobject.png)
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![Unity - ASA GameObject](../../../includes/media/spatial-anchors-unity/unity-asa-gameobject.png)
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## App Overview
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Our app will support the following interactions:
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## Next steps
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In this tutorial, you've learnt how to implement a basic Spatial Anchors application for HoloLens using Unity. To learn more about how to use Azure Spatial Anchors in a new Android app, continue to the next tutorial.
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In this tutorial, you learned how to implement a basic Spatial Anchors application for HoloLens using Unity. To learn more about how to use Azure Spatial Anchors in a new Android app, continue to the next tutorial.
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> [!div class="nextstepaction"]
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> [Starting a new Android app](tutorial-new-android-app.md)

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