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articles/remote-rendering/quickstarts/deploy-to-hololens.md

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This quickstart covers how to deploy and run the quickstart sample app for Unity to a HoloLens 2.
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In this quickstart you will learn how to:
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In this quickstart you'll learn how to:
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> [!div class="checklist"]
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>
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## Prerequisites
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In this quickstart we will deploy the sample project from [Quickstart: Render a model with Unity](render-model.md).
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In this quickstart, we'll deploy the sample project from [Quickstart: Render a model with Unity](render-model.md).
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Make sure your credentials are saved properly with the scene and you can connect to a session from within the Unity editor.
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The HoloLens 2 must be in developer mode and paired with the desktop machine. Refer to [using the device portal](/windows/mixed-reality/develop/advanced-concepts/using-the-windows-device-portal#setting-up-hololens-to-use-windows-device-portal) for further instructions.
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1. Set *Build Type* to **D3D Project**\
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![Build settings](./media/unity-build-settings.png)
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1. Select **Switch to Platform**
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1. When pressing **Build** (or 'Build And Run'), you will be asked to select some folder where the solution should be stored
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1. When pressing **Build** (or 'Build And Run'), you'll be asked to select some folder where the solution should be stored
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1. Open the generated **Quickstart.sln** with Visual Studio
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1. Change the configuration to **Release** and **ARM64**
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1. Switch the debugger mode to **Remote Machine**\
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## Next steps
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In the next quickstart, we will take a look at converting a custom model.
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In the next quickstart, we'll take a look at converting a custom model.
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> [!div class="nextstepaction"]
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> [Quickstart: Convert a model for rendering](convert-model.md)

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