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Copy file name to clipboardExpand all lines: articles/remote-rendering/quickstarts/deploy-to-desktop.md
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@@ -32,15 +32,15 @@ Only flat desktop apps are currently supported on desktop so VR support has to b
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# [Standalone](#tab/UnityStandalone)
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1.In the standalone build VR support is automatically disabled. No steps are needed here.
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In the standalone build VR support is automatically disabled. No steps are needed here.
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# [UWP](#tab/UnityUWP)
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1. Open *Edit > Project Settings...*
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1. Select **XR Plugin Management** in the menu to the left.
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1. Select the **Universal Windows Platform settings** tab.
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1. Disable **OpenXR**.\
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---
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1. Open *File > Build Settings*.
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1. Change *Platform* to **PC, Mac & Linux Standalone**
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1. Set *Target Platform* to **Windows**.\
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1. Select **Switch Platform**.
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1. When pressing **Build** (or 'Build And Run'), you're asked to select some folder where the *.exe* should be stored.
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# [UWP](#tab/UnityUWP)
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1. Open *File > Build Settings*.
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1. Change *Platform* to **Universal Windows Platform**\
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1. Select **Switch Platform**.
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1. When pressing **Build** (or 'Build And Run'), you're asked to select some folder where the solution should be stored.
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1. Open the generated **Quickstart.sln** with Visual Studio.
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1. Change the configuration to **Release** and **x86**.
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1. Switch the debugger mode to **Local Machine**.\
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Copy file name to clipboardExpand all lines: articles/remote-rendering/quickstarts/deploy-to-hololens.md
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@@ -33,15 +33,15 @@ The HoloLens 2 must be in developer mode and paired with the desktop machine. Re
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1. Open *File > Build Settings*.
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1. Change *Platform* to **Universal Windows Platform**\
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1. Select **Switch Platform**
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1. When pressing **Build** (or 'Build And Run'), you're asked to select some folder where the solution should be stored
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# [Unity 2020](#tab/Unity2020Build)
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1. Open *File > Build Settings*.
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1. Change *Platform* to **Universal Windows Platform**\
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1. Select **Switch Platform**
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1. When pressing **Build** (or 'Build And Run'), you're asked to select some folder where the solution should be stored
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1. Open the generated **Quickstart.sln** with Visual Studio
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1. Change the configuration to **Release** and **ARM64**
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1. Switch the debugger mode to **Remote Machine**\
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1. Build the solution
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1. In the Solution Explorer, select the 'Quickstart' project
Copy file name to clipboardExpand all lines: articles/remote-rendering/quickstarts/deploy-to-quest.md
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@@ -46,7 +46,7 @@ Make sure your Quest device is connected to the PC and side-loading APKs via `ad
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1. Change *Platform* to **Android**
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1. If you want to be able to debug the APK, enable *Development Build*.
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1. Select **Switch Platform**
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1. When pressing **Build** (or 'Build And Run'), you're asked to select a folder where the APK should be stored.
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1. Once the APK file is finished, it needs to be deployed to your device using `adb`.
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1. Open a command prompt, navigate to the APK file and run `adb install <YourFileName.apk>`
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