Skip to content

Commit 2a1c7a7

Browse files
committed
Move package installation step into numbered list
1 parent 7196756 commit 2a1c7a7

File tree

1 file changed

+2
-1
lines changed

1 file changed

+2
-1
lines changed

articles/remote-rendering/how-tos/unity/unity-render-pipelines.md

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,8 +13,9 @@ Remote Rendering works with both the **:::no-loc text="Standard render pipeline"
1313

1414
## Setup Universal Render Pipeline
1515

16-
To use the **:::no-loc text="Universal render pipeline":::**, its package has to be installed in Unity. The installation can be done in Unity's **Package Manager** UI (package name **Universal RP**, version 7.3.1 or newer), as described in the [Unity - Manual: Installing from a registry](https://docs.unity3d.com/Manual/upm-ui-install.html).
16+
To use the **:::no-loc text="Universal render pipeline":::**, its package has to be installed in Unity, and the *HybridRenderingPipeline* asset must be added to the Graphics settings.
1717

18+
1. Install the **Universal RP** package (version 7.3.1 or newer) using Unity's **Package Manager** UI, as described in the [Unity - Manual: Installing from a registry](https://docs.unity3d.com/Manual/upm-ui-install.html).
1819
1. Open *Edit > Project Settings...*
1920
1. Select **Graphics** from the left list menu
2021
1. Change the **Scriptable Rendering Pipeline** setting to *HybridRenderingPipeline*.\

0 commit comments

Comments
 (0)