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articles/spatial-anchors/tutorials/tutorial-new-unity-hololens-app.md

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@@ -51,7 +51,7 @@ To complete this tutorial, make sure you have:
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5. Press **Get Features** --> **Import** --> **Approve** --> **Exit**
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6. When refocussing your Unity window, Unity will start importing the modules
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7. If you get a message about using the new input system, click **Yes** to restart Unity and enable the backends.
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7. If you get a message about using the new input system, select **Yes** to restart Unity and enable the backends.
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### Set up the project settings
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1. Select **Player Settings...**
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1. Select **XR Plug-in Management**
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1. Make sure the **Universal Windows Platform Settings** tab is selected and check the box next to **OpenXR** and next to **Microsoft HoloLens feature group**
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1. Click on the yellow warning sign next to **OpenXR** to display all OpenXR issues.
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1. Select the yellow warning sign next to **OpenXR** to display all OpenXR issues.
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1. Select **Fix all**
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1. To fix the issue "_At least one interaction profile must be added_", click on *Edit* to open the OpenXR Project settings. Then under **Interaction Profiles** select the **+** symbol and select **Microsoft Hand Interaction Profile**
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1. To fix the issue "_At least one interaction profile must be added_", select *Edit* to open the OpenXR Project settings. Then under **Interaction Profiles** select the **+** symbol and select **Microsoft Hand Interaction Profile**
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![Unity - OpenXR Setup](../../../includes/media/spatial-anchors-unity/unity-hl2-openxr-setup.png)
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#### Change Quality Settings
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1. Select **Edit** > **Project Settings** > **Quality**
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2. In the column under the **Universal Windows Platform** logo, click on the arrow at the **Default** row and select **Very Low**. You'll know the setting is applied correctly when the box in the **Universal Windows Platform** column and **Very Low** row is green.
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2. In the column under the **Universal Windows Platform** logo, select the arrow in the **Default** row and select **Very Low**. You'll know the setting is applied correctly when the box in the **Universal Windows Platform** column and **Very Low** row is green.
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#### Set capabilities
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1. Go to **Edit** > **Project Settings** > **Player** (you may still have it open from the previous step).
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1. In the **Hierarchy Panel**, select **Main Camera**.
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2. In the **Inspector**, set its transform position to **0,0,0**.
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3. Find the **Clear Flags** property, and change the dropdown from **Skybox** to **Solid Color**.
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4. Click on the **Background** field to open a color picker.
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4. Select the **Background** field to open a color picker.
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5. Set **R, G, B, and A** to **0**.
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6. Click **Add Component** and add the **Tracked Pose Driver** Component to the camera
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6. Select **Add Component** at the bottom and add the **Tracked Pose Driver** Component to the camera
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![Unity - Camera Setup](../../../includes/media/spatial-anchors-unity/unity-camera-setup.png)
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## Try it out #1

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