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For triangular meshes, it now outputs the number of primitives/materials in the info file
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articles/remote-rendering/how-tos/conversion/get-information.md

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@@ -168,8 +168,10 @@ This section records information calculated from the converted asset. Again, the
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# [Triangular meshes](#tab/TriangularMeshes)
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* `numPrimitives`: The overall number of triangles/lines in the converted model. This number contributes to the primitive limit in the [standard rendering server size](../../reference/vm-sizes.
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* `numMeshPartsCreated`: The number of meshes in the arrAsset. It can differ from `numMeshes` in the `inputStatistics` section, because instancing is affected by the conversion process.
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* `numMeshPartsInstanced`: The number of meshes that are reused in the arrAsset.
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* `numMaterials`: The overall number of unique materials in the model, after [material de-duplication](../../concepts/materials.md#material-de-duplication).
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* `recenteringOffset`: When the `recenterToOrigin` option in the [ConversionSettings](configure-model-conversion.md) is enabled, this value is the translation that would move the converted model back to its original position.
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* `boundingBox`: The bounds of the model.
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