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Added LAS and LAZ as new point cloud formats
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articles/remote-rendering/how-tos/conversion/configure-model-conversion.md

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@@ -127,7 +127,7 @@ If a model is defined using gamma space, then these options should be set to tru
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* `gammaToLinearVertex` - Convert :::no-loc text="vertex"::: colors from gamma space to linear space
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> [!NOTE]
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> For FBX, E57, PLY and XYZ files these settings are set to `true` by default. For all other file types, the default is `false`.
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> For FBX, E57, PLY, LAS, LAZ and XYZ files these settings are set to `true` by default. For all other file types, the default is `false`.
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### Scene parameters
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* `scaling` - same meaning as for triangular meshes.
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* `recenterToOrigin` - same meaning as for triangular meshes.
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* `axis` - same meaning as for triangular meshes. Default values are `["+x", "+y", "+z"]`, however most point cloud data will be rotated compared to renderer's own coordinate system. To compensate, in most cases `["+x", "+z", "-y"]` fixes the rotation.
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* `gammaToLinearVertex` - similar to triangular meshes, this flag indicates whether point colors should be converted from gamma space to linear space. Default value for point cloud formats (E57, PLY and XYZ) is true.
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* `gammaToLinearVertex` - similar to triangular meshes, this flag indicates whether point colors should be converted from gamma space to linear space. Default value for point cloud formats (E57, PLY, LAS, LAZ and XYZ) is true.
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* `generateCollisionMesh` - similar to triangular meshes, this flag needs to be enabled to support [spatial queries](../../overview/features/spatial-queries.md). But unlike for triangular meshes, this flag doesn't incurs longer conversion times, larger output file sizes, or longer runtime loading times. So disabling this flag can't be considered an optimization.
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articles/remote-rendering/how-tos/conversion/model-conversion.md

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In case any other properties exist, they're ignored during ingestion.
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* **E57** : E57 contains two types of data: `data3d` and `image2d`. The conversion service only loads the `data3d` part of the file, while the `image2d` part of the file is being ignored.
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* **LAS**, **LAZ** : In case color data is not present, the intensity attribute is used as color.
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## The conversion process
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