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articles/remote-rendering/tutorials/unity/working-with-remote-entities.md

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@@ -186,7 +186,8 @@ public class RemoteModelEntity : MonoBehaviour
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}
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}
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```
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Do not assign this script to any game object as it will be created and assigned programmatically by the code below.
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> [!CAUTION]
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> Do not assign this script to any game object as it will be assigned programmatically by the code below.
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Next up, we have to extend our *RemoteRaycaster* to add the *RemoteModelEntity* component to the object that we just picked.
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