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Copy file name to clipboardExpand all lines: articles/remote-rendering/how-tos/conversion/get-information.md
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@@ -106,7 +106,7 @@ Here's an example *info* file produced by converting a file called `buggy.gltf`:
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This section contains the provided filenames.
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*`input`: The name of the source file.
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*`output`: The name of the output file, when the user has specified a nondefault name.
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*`output`: The name of the output file, when the user specifies a nondefault name.
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### The *conversionSettings* section
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### The *inputStatistics* section
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This section provides information about the source scene. There will often be discrepancies between the values in this section and the equivalent values in the tool that created the source model. Such differences are expected, because the model gets modified during the export and conversion steps.
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This section provides information about the source scene. There are often discrepancies between the values in this section and the equivalent values in the tool that created the source model. Such differences are expected, because the model gets modified during the export and conversion steps.
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The content of this section is different for triangular meshes and point clouds.
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This section records general information about the generated output.
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*`conversionToolVersion`: Version of the model converter.
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*`conversionHash`: A hash of the data within the arrAsset that can contribute to rendering. Can be used to understand whether the conversion service has produced a different result when rerun on the same file.
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*`conversionHash`: A hash of the data within the arrAsset that can contribute to rendering. Can be used to understand whether the conversion service produces a different result when rerun on the same file.
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### The *outputStatistics* section
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This section records information calculated from the converted asset. Again, the section holds different information for triangular meshes and point clouds.
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# [Triangular meshes](#tab/TriangularMeshes)
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*`numPrimitives`: The overall number of triangles/lines in the converted model. This number contributes to the primitive limit in the [standard rendering server size](../../reference/vm-sizes.md#how-the-renderer-evaluates-the-number-of-primitives).
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*`numMeshPartsCreated`: The number of meshes in the arrAsset. It can differ from `numMeshes` in the `inputStatistics` section, because instancing is affected by the conversion process.
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*`numMeshPartsInstanced`: The number of meshes that are reused in the arrAsset.
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*`numMaterials`: The overall number of unique materials in the model, after [material deduplication](../../concepts/materials.md#material-de-duplication).
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*`recenteringOffset`: When the `recenterToOrigin` option in the [ConversionSettings](configure-model-conversion.md) is enabled, this value is the translation that would move the converted model back to its original position.
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*`boundingBox`: The bounds of the model.
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*`boundingBox`: The bounds of the model.
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---
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## Deprecated features
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The conversion service writes the files `stdout.txt` and `stderr.txt` to the output container, and these files had been the only source of warnings and errors.
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These files are now deprecated. Instead, use
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[result files](#information-about-a-conversion-the-result-file) for this purpose.
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