Skip to content

Commit 686f036

Browse files
Merge pull request #116627 from FlorianBorn71/MeshDecimationScreenshot
Add a paragraph and screenshot for decimated mesh example in intro
2 parents 4996feb + e6dce56 commit 686f036

File tree

2 files changed

+5
-1
lines changed

2 files changed

+5
-1
lines changed

articles/remote-rendering/overview/about.md

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,11 @@ ms.topic: overview
1818

1919
![Sample model](../media/arr-engine.png)
2020

21-
Untethered devices have limited computational power for rendering complex models. For many applications it would be unacceptable, though, to reduce the visual fidelity in any way.
21+
Untethered devices have limited computational power for rendering complex models. For many applications it would be unacceptable, though, to reduce the visual fidelity in any way. The following screenshot compares the model at full detail with a model that has been decimated using a common content creation tool:
22+
23+
![Sample model](./media/engine-model-decimated.png)
24+
25+
The reduced model consists of approximately 200,000 triangles (including the detailed inner parts), versus more than 18 million triangles in the original model.
2226

2327
*Remote Rendering* solves this problem by moving the rendering workload to high-end GPUs in the cloud. A cloud-hosted graphics engine renders the image, encodes it as a video stream, and streams that to the target device.
2428

1.13 MB
Loading

0 commit comments

Comments
 (0)