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Merge pull request #9 from valindrae/media-streaming-edits
Media streaming edits
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articles/communication-services/concepts/voice-video-calling/media-streaming.md

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> Functionality described on this document is currently in private preview. Private preview includes access to SDKs and documentation for testing purposes that are not yet available publicly.
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> Apply to become an early adopter by filling out the form for [preview access to Azure Communication Services](https://aka.ms/ACS-EarlyAdopter).
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Azure Communication Services provides developers with Media Streaming API to get real-time access to media streams to capture, analyze and process audio content during active calls.
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Azure Communication Services provides developers with Media Streaming capabilities to get real-time access to media streams to capture, analyze and process audio content during active calls.
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In today's world consumption of live audio and video is prevalent, this content could be in the forms of online meetings, online conferences, online schooling, customer support, etc. This consumption has only been exacerbated by the recent events of Covid-19, with many of the worlds work force working remotely from home. With media streaming access, developers can now build server applications to capture and analyze audio streams for each of the participants on the call in real-time. Developers can also combine media streaming with other call automation actions or use their own AI models to analyze audio streams for use cases such as NLP for conversation analysis or provide real-time insights and suggestions to their agents while they are in an active interaction with their end users.
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### Mixed format
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Contains mixed audio of all participants on the call.
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### Unmixed
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Contains audio per participant per channel, up to four channels.
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Contains audio per participant per channel, with support for up to four channels for four dominant speakers. You will also get a participantRawID that you can use to determine the speaker.
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## Additional information
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The table below describes information that will help developers convert the media packets into audible content that can be used by their applications.
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- Audio metric: 16-bit PCM mono at 16000 hz
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- Public string data is a base64 string that should be converted into a byte array to create raw PCM file. You can then use the following configuration in Audacity to run the file.
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## Next Steps
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Check out the [Media Streaming quickstart](../../quickstarts/voice-video-calling/media-streaming.md) to learn more.

articles/communication-services/quickstarts/voice-video-calling/media-streaming.md

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zone_pivot_groups: acs-csharp-java
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---
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# Quickstart: Media Streaming - Audio
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# Quickstart: Media Streaming
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> [!IMPORTANT]
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> Functionality described on this document is currently in private preview. Private preview includes access to SDKs and documentation for testing purposes that are not yet available publicly.
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If you want to clean up and remove a Communication Services subscription, you can delete the resource or resource group. Deleting the resource group also deletes any other resources associated with it. Learn more about [cleaning up resources](../create-communication-resource.md#clean-up-resources).
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## Next steps
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- Learn more about [Media Streaming](../../concepts/voice-video-calling/media-streaming.md).
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- Learn more about [Call Automation](../../concepts/voice-video-calling/call-automation.md) and its features.
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- Learn more about [Play action](../../concepts/voice-video-calling/play-action.md).
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- Learn more about [Recognize action](../../concepts/voice-video-calling/recognize-action.md).

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