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@@ -17,7 +17,7 @@ The Azure Communication Services audio effects *noise suppression* abilities can
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## Use audio effects: Install the calling effects npm package
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> [!IMPORTANT]
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> This tutorial employs the Azure Communication Services Calling SDK version `1.28.4` or later, alongside the Azure Communication Services Calling Effects SDK version `1.1.1` or newer. The general availability (GA) stable version `1.28.4` and above of the Calling SDK support noise suppression features. Alternatively, if you opt to use the public preview version, Calling SDK versions `1.24.2-beta.1` and higher also support noise suppression.
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> This tutorial employs the Azure Communication Services Calling SDK version `1.28.4` or later, alongside the Azure Communication Services Calling Effects SDK version `1.1.1` or later. The general availability (GA) stable version `1.28.4` and later of the Calling SDK support noise suppression features. Alternatively, if you opt to use the public preview version, Calling SDK versions `1.24.2-beta.1` and later also support noise suppression.
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>
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> Current browser support for adding audio noise suppression effects is available only on Chrome and Edge desktop browsers.
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@@ -47,7 +47,7 @@ To use noise suppression audio effects within the Azure Communication Services C
## Start a call with noise suppression automatically enabled
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You can start a call with noise suppression turned on. Create a new `LocalAudioStream` with `AudioDeviceInfo` (the `LocalAudioStream` source *shouldn't* be a raw `MediaStream` to use audio effects), and pass it in the`CallStartOptions.audioOptions`:
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You can start a call with noise suppression turned on. Create a new `LocalAudioStream`property with `AudioDeviceInfo` (the `LocalAudioStream` source *shouldn't* be a raw `MediaStream`property to use audio effects), and pass it in `CallStartOptions.audioOptions`:
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```js
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// As an example, here we're simply creating a LocalAudioStream by using the current selected mic on the DeviceManager
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// As an example, here we're simply creating LocalAudioStream by using the current selected mic on DeviceManager.
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