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Michael Zappe
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Use same tab names, but all in different tab groups
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articles/remote-rendering/quickstarts/deploy-to-desktop.md

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@@ -30,11 +30,11 @@ Make sure your credentials are saved properly with the scene and you can connect
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Only flat desktop apps are currently supported on desktop so VR support has to be disabled.
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# [Standalone](#tab/UnityStandaloneDisableVRSupport)
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# [Standalone](#tab/UnityStandalone)
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1. In the standalone build VR support is automatically disabled. No steps are needed here.
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# [UWP](#tab/UnityUWPDisableVRSupport)
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# [UWP](#tab/UnityUWP)
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1. Open *Edit > Project Settings...*
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1. Select **XR Plugin Management** in the menu to the left.
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## Build the sample project
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# [Standalone](#tab/UnityStandaloneBuild)
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# [Standalone](#tab/UnityStandalone)
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1. Open *File > Build Settings*.
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1. Change *Platform* to **PC, Mac & Linux Standalone**
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1. Select **Switch Platform**.
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1. When pressing **Build** (or 'Build And Run'), you're asked to select some folder where the exe should be stored.
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# [UWP](#tab/UnityUWPBuild)
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# [UWP](#tab/UnityUWP)
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1. Open *File > Build Settings*.
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1. Change *Platform* to **Universal Windows Platform**\
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## Build the Visual Studio solution
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# [Standalone](#tab/UnityStandaloneBuildVSSln)
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# [Standalone](#tab/UnityStandalone)
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Building in standalone mode does not produce a Visual Studio solution, but instead a simple .exe file. So no additional building is necessary here.
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# [UWP](#tab/UnityUWPBuildVSSln)
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# [UWP](#tab/UnityUWP)
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1. Open the generated **Quickstart.sln** with Visual Studio.
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1. Change the configuration to **Release** and **x86**.
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## Launch the sample project
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# [Standalone](#tab/UnityStandaloneLaunch)
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# [Standalone](#tab/UnityStandalone)
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Simply run the .exe file which was produced in the build step.
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# [UWP](#tab/UnityUWPLaunch)
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# [UWP](#tab/UnityUWP)
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Start the Debugger in Visual Studio (F5). It automatically deploys the app to the PC.
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