@@ -30,11 +30,11 @@ Make sure your credentials are saved properly with the scene and you can connect
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Only flat desktop apps are currently supported on desktop so VR support has to be disabled.
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- # [ Standalone] ( #tab/UnityStandaloneDisableVRSupport )
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+ # [ Standalone] ( #tab/UnityStandalone )
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1 . In the standalone build VR support is automatically disabled. No steps are needed here.
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- # [ UWP] ( #tab/UnityUWPDisableVRSupport )
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+ # [ UWP] ( #tab/UnityUWP )
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1 . Open * Edit > Project Settings...*
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1 . Select ** XR Plugin Management** in the menu to the left.
@@ -46,7 +46,7 @@ Only flat desktop apps are currently supported on desktop so VR support has to b
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## Build the sample project
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- # [ Standalone] ( #tab/UnityStandaloneBuild )
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+ # [ Standalone] ( #tab/UnityStandalone )
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1 . Open * File > Build Settings* .
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1 . Change * Platform* to ** PC, Mac & Linux Standalone**
@@ -55,7 +55,7 @@ Only flat desktop apps are currently supported on desktop so VR support has to b
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1 . Select ** Switch Platform** .
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1 . When pressing ** Build** (or 'Build And Run'), you're asked to select some folder where the exe should be stored.
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- # [ UWP] ( #tab/UnityUWPBuild )
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+ # [ UWP] ( #tab/UnityUWP )
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1 . Open * File > Build Settings* .
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1 . Change * Platform* to ** Universal Windows Platform** \
@@ -67,11 +67,11 @@ Only flat desktop apps are currently supported on desktop so VR support has to b
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## Build the Visual Studio solution
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- # [ Standalone] ( #tab/UnityStandaloneBuildVSSln )
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+ # [ Standalone] ( #tab/UnityStandalone )
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Building in standalone mode does not produce a Visual Studio solution, but instead a simple .exe file. So no additional building is necessary here.
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- # [ UWP] ( #tab/UnityUWPBuildVSSln )
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+ # [ UWP] ( #tab/UnityUWP )
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1 . Open the generated ** Quickstart.sln** with Visual Studio.
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1 . Change the configuration to ** Release** and ** x86** .
@@ -83,11 +83,11 @@ Building in standalone mode does not produce a Visual Studio solution, but inste
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## Launch the sample project
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- # [ Standalone] ( #tab/UnityStandaloneLaunch )
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+ # [ Standalone] ( #tab/UnityStandalone )
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Simply run the .exe file which was produced in the build step.
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- # [ UWP] ( #tab/UnityUWPLaunch )
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+ # [ UWP] ( #tab/UnityUWP )
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Start the Debugger in Visual Studio (F5). It automatically deploys the app to the PC.
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