Skip to content

Commit 7e81227

Browse files
committed
Move URP setup step from tutorial to specific page
1 parent 546c4c7 commit 7e81227

File tree

5 files changed

+16
-12
lines changed

5 files changed

+16
-12
lines changed

articles/remote-rendering/how-tos/unity/unity-render-pipelines.md

Lines changed: 12 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -7,13 +7,23 @@ ms.date: 01/12/2022
77
ms.topic: how-to
88
---
99

10-
# Unity render pipelines
10+
# Unity Render Pipelines
1111

1212
Remote Rendering works with both the **:::no-loc text="Standard render pipeline":::** ("built-in render pipeline") and the **:::no-loc text="Universal render pipeline":::** ("URP"). For performance reasons, it's recommended to use the built-in render pipeline, unless there are strong reasons that require URP.
1313

1414
## Setup Universal Render Pipeline
1515

16-
To use the **:::no-loc text="Universal render pipeline":::**, its package has to be installed in Unity. The installation can either be done in Unity's **Package Manager** UI (package name **Universal RP**, version 7.3.1 or newer), or through the `Packages/manifest.json` file, as described in the [Unity project setup tutorial](../../tutorials/unity/view-remote-models/view-remote-models.md#include-the-azure-remote-rendering-and-openxr-packages).
16+
To use the **:::no-loc text="Universal render pipeline":::**, its package has to be installed in Unity. The installation can be done in Unity's **Package Manager** UI (package name **Universal RP**, version 7.3.1 or newer), as described in the [Unity - Manual: Installing from a registry](https://docs.unity3d.com/Manual/upm-ui-install.html).
17+
18+
1. Open *Edit > Project Settings...*
19+
1. Select **Graphics** from the left list menu
20+
1. Change the **Scriptable Rendering Pipeline** setting to *HybridRenderingPipeline*.\
21+
![Screenshot of the Unity Project Settings dialog. The Graphics entry is selected in the list on the left. The button to select a Universal Render Pipeline asset is highlighted.](./media/settings-graphics-render-pipeline.png)\
22+
Sometimes the UI does not populate the list of available pipeline types from the packages. If this occurs, the *HybridRenderingPipeline* asset must be dragged onto the field manually:\
23+
![Screenshot of the Unity asset browser and Project Settings dialog. The HybridRenderingPipeline asset is highlighted in the asset browser. An arrow points from the asset to the UniversalRenderPipelineAsset field in project settings.](./media/hybrid-rendering-pipeline.png)
24+
25+
> [!NOTE]
26+
> If you're unable to drag and drop the *HybridRenderingPipeline* asset into the Render Pipeline Asset field (possibly because the field doesn't exist!), ensure your package configuration contains the `com.unity.render-pipelines.universal` package.
1727
1828
## Next steps
1929

articles/remote-rendering/resources/troubleshoot.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -150,9 +150,9 @@ Azure Remote Rendering hooks into the Unity render pipeline to do the frame comp
150150
![Unity render pipeline](./media/troubleshoot-unity-pipeline.png)
151151

152152
To fix, make sure the provided _HybridRenderingPipeline_ asset is used:
153-
![Screenshot of the Unity asset browser and Project Settings dialog. The HybridRenderingPipeline asset is highlighted in the asset browser. An arrow points from the asset to the UniversalRenderPipelineAsset field in project settings.](./../tutorials/unity/view-remote-models/media/hybrid-rendering-pipeline.png)
153+
![Screenshot of the Unity asset browser and Project Settings dialog. The HybridRenderingPipeline asset is highlighted in the asset browser. An arrow points from the asset to the UniversalRenderPipelineAsset field in project settings.](./../how-tos/unity/media/hybrid-rendering-pipeline.png)
154154

155-
..as described in more detail in the [Unity tutorial to set up the project](./../tutorials/unity/view-remote-models/view-remote-models.md#adjust-the-project-settings).
155+
..as described in more detail in the [Unity Render Pipelines](./../how-tos/unity/unity-render-pipelines.md#setup-universal-render-pipeline).
156156

157157
## Checkerboard pattern is rendered after model loading
158158

articles/remote-rendering/tutorials/unity/view-remote-models/view-remote-models.md

Lines changed: 2 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -75,14 +75,8 @@ Follow the instructions on how to [add the Azure Remote Rendering and OpenXR pac
7575

7676
![Screenshot of the Unity Project Settings dialog. The Quality entry is selected in the list on the left. The context menu for the default quality level is opened on the right. The low entry is selected.](./media/settings-quality.png)
7777

78-
1. Select **Graphics** from the left list menu
79-
1. Change the **Scriptable Rendering Pipeline** setting to *HybridRenderingPipeline*.\
80-
![Screenshot of the Unity Project Settings dialog. The Graphics entry is selected in the list on the left. The button to select a Universal Render Pipeline asset is highlighted.](./media/settings-graphics-render-pipeline.png)\
81-
Sometimes the UI does not populate the list of available pipeline types from the packages. If this occurs, the *HybridRenderingPipeline* asset must be dragged onto the field manually:\
82-
![Screenshot of the Unity asset browser and Project Settings dialog. The HybridRenderingPipeline asset is highlighted in the asset browser. An arrow points from the asset to the UniversalRenderPipelineAsset field in project settings.](./media/hybrid-rendering-pipeline.png)
83-
84-
> [!NOTE]
85-
> If you're unable to drag and drop the *HybridRenderingPipeline* asset into the Render Pipeline Asset field (possibly because the field doesn't exist!), ensure your package configuration contains the `com.unity.render-pipelines.universal` package.
78+
> [!NOTE]
79+
> If you would like to use the Universal Render Pipeline, see [Unity Render Pipelines](../../../how-tos/unity/unity-render-pipelines.md) for additional setup steps.
8680
8781
1. Select **XR Plugin Management** from the left list menu
8882
1. Click the **Install XR Plugin Management** button.

0 commit comments

Comments
 (0)