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articles/spatial-anchors/how-tos/setup-unity-project.md

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@@ -42,7 +42,7 @@ When developing MixedReality apps on HoloLens, you need to set the XR configurat
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Azure Spatial Anchors SDK versions 2.9.0 or earlier only provide support for the Windows XR plugin (`com.unity.xr.windowsmr`), so the Azure Spatial Anchors windows package has an explicit dependency on the Windows XR Plugin.
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Azure Spatial Anchors SDK versions 2.10.0 or later provide support for both the Mixed Reality OpenXR plugin ([com.microsoft.mixedreality.openxr](https://dev.azure.com/aipmr/MixedReality-Unity-Packages/_packaging?_a=package&feed=Unity-packages&view=overview&package=com.microsoft.mixedreality.openxr&protocolType=Npm)) and the Windows XR plugin ([com.unity.xr.windowsmr](https://docs.unity3d.com/Manual/com.unity.xr.windowsmr.html)). You need to include either the `com.microsoft.mixedreality.openxr` package or the `com.unity.xr.windowsmr` package in your project depending on your choice.
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Azure Spatial Anchors SDK versions 2.10.0 or later provide support for both the Mixed Reality OpenXR plugin ([com.microsoft.mixedreality.openxr](https://dev.azure.com/aipmr/MixedReality-Unity-Packages/_packaging?_a=package&feed=Unity-packages&view=overview&package=com.microsoft.mixedreality.openxr&protocolType=Npm)) and the Windows XR plugin `com.unity.xr.windowsmr`. You need to include either the `com.microsoft.mixedreality.openxr` package or the `com.unity.xr.windowsmr` package in your project depending on your choice.
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#### Configure your Unity project capabilities
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## Next steps
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> [!div class="nextstepaction"]
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> [How To: Create and locate anchors in Unity](./create-locate-anchors-unity.md)
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> [How To: Create and locate anchors in Unity](./create-locate-anchors-unity.md)

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