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Merge pull request #95999 from craigktreasure/craig/hololens-2-arm64
Update HoloLens 2 instructions to consume ARM64
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articles/spatial-anchors/quickstarts/get-started-hololens.md

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@@ -55,7 +55,7 @@ Locate the `SpatialAnchorsAccountId` field and replace `Set me` with the account
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Change the **Solution Configuration** to **Release**, change **Solution Platform** to **x86**, and select **Device** from the deployment target options.
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If using HoloLens 2, use **ARM** as the **Solution Platform**, instead of **x86**.
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If using HoloLens 2, use **ARM64** as the **Solution Platform**, instead of **x86**.
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![Visual Studio Configuration](./media/get-started-hololens/visual-studio-configuration.png)
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articles/spatial-anchors/quickstarts/get-started-unity-hololens.md

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@@ -75,7 +75,7 @@ In the folder, double-click **HelloAR U3D.sln** to open the project in Visual St
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Change the **Solution Configuration** to **Release**, change the **Solution Platform** to **x86**, and select **Device** from the deployment target options.
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If using HoloLens 2, use **ARM** as the **Solution Platform**, instead of **x86**.
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If using HoloLens 2, use **ARM64** as the **Solution Platform**, instead of **x86**.
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![Visual Studio configuration](./media/get-started-unity-hololens/visual-studio-configuration.png)
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