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Remove Windows desktop platform limitation
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articles/remote-rendering/quickstarts/deploy-to-desktop.md

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@@ -41,7 +41,7 @@ Only flat desktop apps are currently supported on desktop so VR support has to b
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## Build the sample project
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1. Open *File > Build Settings*.
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1. Change *Platform* to **Universal Windows Platform**.
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1. Change *Platform* to **Universal Windows Platform** (**PC Standalone** is also supported but not used here).
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1. Set *Target Device* to **PC**.
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1. Set *Architecture* to **x86**.
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1. Set *Build Type* to **D3D Project**.

articles/remote-rendering/reference/limits.md

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@@ -39,7 +39,6 @@ The allowable number of polygons for all loaded models depends on the size of th
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**Windows 10 desktop**
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* "PC Standalone" deployment from Unity is not supported. Use UWP instead.
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* UWP/x86 is the only supported UWP platform. UWP/x64 is not supported.
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**Hololens 2**

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